[{quoted}](name=AyRe CoNteMpT,realm=EUW,application-id=3ErqAdtq,discussion-id=50nLQ37g,comment-id=00000000000000000000,timestamp=2015-12-06T18:58:39.869+0000)
well i feel like the rockets allready have too many effects. they slow, give vision of targets, heal khazix, deal aoe damage... holy shit.
if you want to buff them and their evolution, you should take some of their power away in certain areas and buff them in others. lets say you want more waveclear and sustain all right.
give them a stable manacost of 65 at all ranks. increase their base damage and lower their scaling so that the damage evens out at around +60 AD.
remove the slow and the sight component aswell as the AP scaling but give the heal a small bonus AD scaling.
upgraded spikes: increase damage slightly, fire three missiles, increase explosion-AoE and deal bonus damage to minions and monsters. also, he now heals for 1% max health for every enemy champion hit.
this gives him better waveclear and sustain while lowering the rockets assassination potential due to the removed slow. he still has slow in his passive for which he has to get close. this also weakens his ganks a bit, which i consider fair tho.
The 30% slow evolved to 50% is the main reason people evolve W. I think the slow is too good to remove because that's basically 75% of his cc in ganks (the passive slow is only good to chain cc with the W slow.
I still intended for the W to b relatively weak like it is now. Muramana kha'zix mid lane doesnt seem like something Riot wants back in the game. Maybe to make W worth evolving but not making it something to max before Q by making W heal the same at all ranks.
Currently kha has decent wave clear with W > E > Tiamat but only as long as the wave is hit by all of his W spikes.
I actually don't know what a good trade off would be but I think the slow needs to stay and the damage shouldn't replace his Q