Idea to make kha'zix's other evolutions more meaningful

Bladerunner7777··4 votes·567 views

an idea to make kha'zix's evolutions less restricted to E > Q or Q > E Evolved W: Heals for % missing health Increased AoE damage Increased AoE radius Evolved R Reduces incoming damage by 50% 30% while stealthed ._.

Gives Kha'zix the option to evolve W first and lets him lane better or evolve R first for diving/building bruiser He can still evolve Q first for dueling or E first for a jack of all trades (this skill is a decent first evolution in every situation)

Late game if you choose to stick with Q > E or E > Q you have the option to choose evolved W for increased aoe in teamfights or evolved R to take out a priority target opposed to just evolving W at level 16 every game.

Thoughts?

11 Comments

Dr Nuka Cola5 votes

Correct me if I'm wrong but I'm pretty sure they removed the dam reduction on kha evloved r because it was broken.

Bladerunner77773 votes

[{quoted}](name=Dr Nuka Cola,realm=NA,application-id=3ErqAdtq,discussion-id=50nLQ37g,comment-id=0001,timestamp=2015-12-06T18:26:07.564+0000)

Correct me if I'm wrong but I'm pretty sure they removed the dam reduction on kha evloved r because it was broken.

Shhhhh!

I'll change it to 30%

AyRe CoNteMpT2 votes

yeah, or you just accept that khazix is really strong right now and just leave him be.

Bladerunner77772 votes

[{quoted}](name=AyRe CoNteMpT,realm=EUW,application-id=3ErqAdtq,discussion-id=50nLQ37g,comment-id=0000,timestamp=2015-12-06T18:20:21.471+0000)

yeah, or you just accept that khazix is really strong right now and just leave him be.

Strong? If you're a dedicated kha'zix main, sure (I'm a dedicated kha'zix main) I think he's "fine" right now, but his most unique niche "evolution" is completely wasted because the only viable evolution options for him are Q and E. The point of this buff is to open up his options so he actually fufills the fantasy of "adapting to the situation"

Edit: read your comment again and realized you said "really" strong. If one or the lowest winrates in the game is "strong" then yeah, that would make sense

AyRe CoNteMpT1 votes

there once was a BEAUTIFUL thread about a khazix evolution rework and it was so good it gave me some hope in humanity. i sadly cant remember what it was about anymore, but it was much better than your random changes.

tho i think what khazix wants to do is either 1on1 people or instagib squishies and he will always pick the abilities that allow him to do that best. if you buff W too much, he might evolve that but use it for the same purpose. his playstyle wont change unless you rework him.

Bladerunner77771 votes

[{quoted}](name=AyRe CoNteMpT,realm=EUW,application-id=3ErqAdtq,discussion-id=50nLQ37g,comment-id=000000000000,timestamp=2015-12-06T18:35:19.679+0000)

there once was a BEAUTIFUL thread about a khazix evolution rework and it was so good it gave me some hope in humanity. i sadly cant remember what it was about anymore, but it was much better than your random changes.

tho i think what khazix wants to do is either 1on1 people or instagib squishies and he will always pick the abilities that allow him to do that best. if you buff W too much, he might evolve that but use it for the same purpose. his playstyle wont change unless you rework him.

Evolved W is for sustain top lane and the ability to clear waves to isolate targets. A top lane kha would be geared to be more bruiser than assassin

AyRe CoNteMpT1 votes

well i feel like the rockets allready have too many effects. they slow, give vision of targets, heal khazix, deal aoe damage... holy shit.

if you want to buff them and their evolution, you should take some of their power away in certain areas and buff them in others. lets say you want more waveclear and sustain all right.

give them a stable manacost of 65 at all ranks. increase their base damage and lower their scaling so that the damage evens out at around +60 AD. remove the slow and the sight component aswell as the AP scaling but give the heal a small bonus AD scaling.

upgraded spikes: increase damage slightly, fire three missiles, increase explosion-AoE and deal bonus damage to minions and monsters. also, he now heals for 1% max health for every enemy champion hit.

this gives him better waveclear and sustain while lowering the rockets assassination potential due to the removed slow. he still has slow in his passive for which he has to get close. this also weakens his ganks a bit, which i consider fair tho.

Bladerunner77771 votes

[{quoted}](name=AyRe CoNteMpT,realm=EUW,application-id=3ErqAdtq,discussion-id=50nLQ37g,comment-id=00000000000000000000,timestamp=2015-12-06T18:58:39.869+0000)

well i feel like the rockets allready have too many effects. they slow, give vision of targets, heal khazix, deal aoe damage... holy shit.

if you want to buff them and their evolution, you should take some of their power away in certain areas and buff them in others. lets say you want more waveclear and sustain all right.

give them a stable manacost of 65 at all ranks. increase their base damage and lower their scaling so that the damage evens out at around +60 AD. remove the slow and the sight component aswell as the AP scaling but give the heal a small bonus AD scaling.

upgraded spikes: increase damage slightly, fire three missiles, increase explosion-AoE and deal bonus damage to minions and monsters. also, he now heals for 1% max health for every enemy champion hit.

this gives him better waveclear and sustain while lowering the rockets assassination potential due to the removed slow. he still has slow in his passive for which he has to get close. this also weakens his ganks a bit, which i consider fair tho.

The 30% slow evolved to 50% is the main reason people evolve W. I think the slow is too good to remove because that's basically 75% of his cc in ganks (the passive slow is only good to chain cc with the W slow.

I still intended for the W to b relatively weak like it is now. Muramana kha'zix mid lane doesnt seem like something Riot wants back in the game. Maybe to make W worth evolving but not making it something to max before Q by making W heal the same at all ranks. Currently kha has decent wave clear with W > E > Tiamat but only as long as the wave is hit by all of his W spikes.

I actually don't know what a good trade off would be but I think the slow needs to stay and the damage shouldn't replace his Q

AyRe CoNteMpT1 votes
  1. yes, its his CC in ganks but that gets removed to give him sustain in lane. the cc part is not neccessary, its luxury. the sustain is neccessary to make him more viable in lane. its a tradeoff and that is how balance always works.

  2. it will still be relatively weak, damage wise, but it will heal a bit more and waveclear better. the damage can never replace his Q but instead of going full damage, you can go more into aoe damage and sustain / lanecontrol with the spikes. sounds very solid to me.

Br4ndon1 votes

Those changes would make him into a mobile juggernaut with less base damage.

Woodsy25751 votes

I think they just need to revert all of the changes they made to him last season when RIot crushed him under their heel. The jungle and Kha specific nerfs were just too much for him to handle, he hasn't been the same since

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