ability question

TenshouSNK··2 votes·502 views

battle trance, double edged sword or bounty hunter? Which one is good for like ranged marksman/assassins?

vampirism or natural talent?

9 Comments

Tentacle Advisor1 votes

I chose to go with Battle Trance for my Auto Attack reliant marksmen, such as Ashe and Caitlyn. The fact that they get most of their damage from simply right-clicking a target til it dies, the "ramp-up" damage seemed fitting.

I chose to go with Double Edged Sword for my Caster-based marksmen, such as Corki and Varus. Being able to dish out a bit more damage on my spell casts seemed fitting because I don't usually remain in combat long enough (with Caster marksmen) to be able to benefit from the "ramp up" damage of Battle Trance.

I would choose to go with Bounty Hunter only if I was confident enough that I'd kill more than 2 different members of the enemy team, and not the same few over and over again. I could see someone like Vayne or Draven running this since they have the damage to fight off multiple enemy champs at once, all the while, killing them in the process. Also, I'd definitely run this mastery on all the Assassins, about 99.9% of the time.

As per Vampirism vs Natural Talent, I look at it this way. (I could be viewing it wrong, but this is my take on it.)

Vampirism is more for early to mid game harass. It seems to be the option for those who want to harass early and then heal up immediately afterward. The lifesteal helps top laners like Renekton, Riven and Jayce (I guess) sustain a little after an engage on the enemy laner. The spellvamp portion basically does the same thing but for spellcasting mages. (I don't know if spellvamp effects any spell or just AP spells. If someone could clarify this, I'd be completely grateful.)

Natural Talent is more for those who simply want to wait patiently and scale up. I don't know what else to say about this one really. It's a scaling mastery, so it seems fitting it'd be for players who don't care about early skirmishes, and feel more comfortable biding their time, til they're ready to wreak havoc.

Sorry if that was too much. I just saw this post and figured I'd share my thoughts with you. ^^

TenshouSNK1 votes

{quoted}

I chose to go with Battle Trance for my Auto Attack reliant marksmen, such as Ashe and Caitlyn. The fact that they get most of their damage from simply right-clicking a target til it dies, the "ramp-up" damage seemed fitting.

I chose to go with Double Edged Sword for my Caster-based marksmen, such as Corki and Varus. Being able to dish out a bit more damage on my spell casts seemed fitting because I don't usually remain in combat long enough (with Caster marksmen) to be able to benefit from the "ramp up" damage of Battle Trance.

I would choose to go with Bounty Hunter only if I was confident enough that I'd kill more than 2 different members of the enemy team, and not the same few over and over again. I could see someone like Vayne or Draven running this since they have the damage to fight off multiple enemy champs at once, all the while, killing them in the process. Also, I'd definitely run this mastery on all the Assassins, about 99.9% of the time.

As per Vampirism vs Natural Talent, I look at it this way. (I could be viewing it wrong, but this is my take on it.)

Vampirism is more for early to mid game harass. It seems to be the option for those who want to harass early and then heal up immediately afterward. The lifesteal helps top laners like Renekton, Riven and Jayce (I guess) sustain a little after an engage on the enemy laner. The spellvamp portion basically does the same thing but for spellcasting mages. (I don't know if spellvamp effects any spell or just AP spells. If someone could clarify this, I'd be completely grateful.)

Natural Talent is more for those who simply want to wait patiently and scale up. I don't know what else to say about this one really. It's a scaling mastery, so it seems fitting it'd be for players who don't care about early skirmishes, and feel more comfortable biding their time, til they're ready to wreak havoc.

Sorry if that was too much. I just saw this post and figured I'd share my thoughts with you. ^^

is quinn caster champ if so what taletns would u pick?

Tentacle Advisor1 votes

Quinn is definitely a caster champion, yes. However, Quinn has the ability to be all over the map, by use of her ult, so I would choose to use Bounty Hunter. With all of her mobility and burst within her kit, she could easily move around the map and take down enemies fairly quickly. That said, with each kill she gets, she'll get stronger, making her roams that much more of a threatening situation for the enemy team.

I'd also go with Vampirism for her, since I prefer to harass my opponents as early as possible. The lifesteal from that Mastery would help keep me somewhat healthy in-between those skirmishes.

Note: Double Edged Sword would also work if you don't feel confident enough to kill more than 2 different people on the enemy team. The free damage will really benefit the burst that Quinn can dish out.

2nd Note: I wouldn't say Battle Trance is all that useful because Quinn is more of a "get in, kill em quickly, dip out" kind of champion, in my opinion. However, that doesn't mean it is a useless mastery on her. It would just mean you'll have to commit to fights for longer periods to get the damage increase.

TenshouSNK1 votes

{quoted}

Quinn is definitely a caster champion, yes. However, Quinn has the ability to be all over the map, by use of her ult, so I would choose to use Bounty Hunter. With all of her mobility and burst within her kit, she could easily move around the map and take down enemies fairly quickly. That said, with each kill she gets, she'll get stronger, making her roams that much more of a threatening situation for the enemy team.

I'd also go with Vampirism for her, since I prefer to harass my opponents as early as possible. The lifesteal from that Mastery would help keep me somewhat healthy in-between those skirmishes.

Note: Double Edged Sword would also work if you don't feel confident enough to kill more than 2 different people on the enemy team. The free damage will really benefit the burst that Quinn can dish out.

2nd Note: I wouldn't say Battle Trance is all that useful because Quinn is more of a "get in, kill em quickly, dip out" kind of champion, in my opinion. However, that doesn't mean it is a useless mastery on her. It would just mean you'll have to commit to fights for longer periods to get the damage increase.

watcha build on her , first 4 items?

Tentacle Advisor1 votes

I personally build her with Movespeed and Crit in mind. So, my usual build is something like this:

item 3009 item 3031 item 3046 item 3087item 3812 item 3508

However, if I was going up against a more tanky team, I'd go with this, instead:

item 3111 item 3071 item 3031 item 3046 item 3094 item 3072

I always prioritize Movespeed and Mobility over damage, as quinn. I try to have one of the attack speed items finished before I build any of the damage items, since I want to have the Movespeed as early as possible.

item 3812 and item 3072 , I get one of these based on the highest threat on the enemy team. If a tank is the biggest threat, I get Bloodthirster. If a Mage or Ad Assassin is the biggest threat, I get Death's Dance.

TenshouSNK2 votes

{quoted}

I personally build her with Movespeed and Crit in mind. So, my usual build is something like this:

item 3009 item 3031 item 3046 item 3087item 3812 item 3508

However, if I was going up against a more tanky team, I'd go with this, instead:

item 3111 item 3071 item 3031 item 3046 item 3094 item 3072

I always prioritize Movespeed and Mobility over damage, as quinn. I try to have one of the attack speed items finished before I build any of the damage items, since I want to have the Movespeed as early as possible.

item 3812 and item 3072 , I get one of these based on the highest threat on the enemy team. If a tank is the biggest threat, I get Bloodthirster. If a Mage or Ad Assassin is the biggest threat, I get Death's Dance.

why not duskblade?

Tentacle Advisor1 votes

Because not a fan.

TenshouSNK1 votes

{quoted}

Because not a fan.

Would you use greenfather gift or bandit or deadly game? On quinn.

Tentacle Advisor1 votes

I prefer Bandit, since I play Quinn in a 'hit-and-run' kind of style. Those who play her as an all-in teamfighter would probably want to use Dangerous Game.

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