New Support Item Line
Are not enough anymore for a variety of reasons. I'm not here to talk about that though. It's time for a new item.
Mystic Cloak +5% Heal and Shield Power. +2 gold per 10 seconds. Unique Passive - Honor: Auto Attacks against an enemy champion grants a shield for 10+1 per level for 2 second and 10 gold. 2 charges 20 second CD. QUEST: Earn 650 gold using this item and Upgrade to Hirana's Shelter. REWARD: Gain Runic Strike: After Healing or Shielding an ally with a champion ability your next auto attack deal bonus damage equal to 30% of the amount healed or shielded. 4 second CD.
Hirana's Shelter +10% Heal and Shield Power +50% Mana Regen. +2 gold per 10 seconds. Unique Passive - Honor: Auto Attacks against an enemy champion grants a shield for 20+2 per level for 2 second and 20 gold. 2 charges 20 second CD. QUEST: Earn 650 gold using this item. REWARD: Gain Runic Strike: After Healing or Shielding an ally with a champion ability your next auto attack deal bonus damage equal to 30% of the amount healed or shielded. 4 second CD.
Enchanter's Heart +20% Heal and Shield Power. +10% cooldown reduction. +100% Base Mana Regen +2 Gold per 10 seconds. Unique Passive - Honor: Auto Attacks against an enemy champion grants a shield for 30+3 per level for 2 second and 20 gold. 2 charges 20 second CD. Unique Active - Divine Intervention: After channeling for 4 seconds you can revive target slain ally. 200 second Cooldown. QUEST: Earn 650 gold using this item. REWARD: Gain Runic Strike: After Healing or Shielding an ally with a champion ability your next auto attack deal bonus damage equal to 30% of the amount healed or shielded. 4 second CD.
I hope you like the items. I've been putting a lot of thought into them. I wanted to capture an item that exemplifies the Enchanter type support yet doesn't encourage a passive play style. To this effect I named the gold generating passive Honor so as to encourage supports to engage with enemies and not just hide behind them so that they behave "honor"ably instead of like cowards hiding behind their ADCs.
Runic Strike is the reward for the quest and it seems OP at first but the CD prevents Runic strike from stacking, so a Soraka ult does not get 5x the bonus because they healed 5 champions. It would only be the highest healing done on one of them. In this way it functions like Lichbane and I worry about it stacking with lichbane but not sure if it is a good idea to share that unique passive or not so for now it is it's own thing.
This item doesn't offer much for non-enchanters but provides a lot of survivablity for an enchanter with the shield granted by using their AAs. Enchanter's Heart is the ultimate expression of this item line in that you can legit bring the dead back to life. This doesn't prevent the enemy from gaining gold but if a pick happened and you need a 5 man team to fight for an objective this item is here to save your team. Enchanters where already specializes in protecting allies from getting picked off this just gives an option to bring them back into it if they fail. This is the go to item when the enemy team relies on picks to win otherwise you can just combine it with a SS and just get 10% heal and shield power.
(with stoneborn and atleast a slow),
,and 
gains 45 gold in 45 seconds max. I've increased the CD on charges to help with that and bring it more in line. They are a bit slower for gold now but they are even safer. I'll have to give that some thought as they should engage with enemies more then once every 20 seconds.
) more, as they would no longer be sharing it with their exact opposites.