Can Lee Sin PLEASE have a higher cool down on his ultimate?

Śovereign·4/7/2017, 12:31:41 AM·106 votes·2,826 views

AD nuke, massive knock back, area of effect, stun, on a 90 second cool down at rank 1.

Please, at least make it something like 120/95/70 that way he has it up frequently late game to make plays (since he builds cdr anyway) and early game he has to actually think about when and how to use it. No Lee Sin takes into consideration their ult cool down, about to die? press R! need to secure a kill? R! need to engage? R!

39 Comments

GULAG 4 U4/7/2017, 12:47:53 AM16 votes

Why no fix the fact that it has no real counterplay? With 0 cast time, and being undodgeable and a hard CC displacement that sends you any direction he wants, this ultimate is one of the most unfair things in the game.

Lock On4/7/2017, 5:57:10 AM5 votes

Then he loses his identity as a playmaker; fuck that change, though I hate his guts. If anything, either increase the cooldown on his Q, decrease its damage, or maybe include some more risk toward dashing to wards instead of allies (e.g. self armor/MR reduction.

DoktorKaiser4/7/2017, 6:12:03 AM5 votes

No becaue of 2 things:

  1. he just got a legendary skin so no $$$$

  2. its fucking Lee Sin, its been like this for 7 years and he still got 0 real nerfs

My Heartshaker4/7/2017, 4:24:57 PM4 votes

I don't think your solution is very good. Lee sin is KNOWN to be an early game champ i.e. he farms less and ganks more therefore upping the cooldown on his ult early game is completely counter intuitive.

And honestly? His ult really isn't the issue here, it's more his q and ward hops that are the problem.

Gosh Darn4/7/2017, 6:23:00 PM4 votes

The boards are insanely fickle, I make a thread like this and get 12 downvotes. Needless to say, I agree. His kit is the most 'choose your fights' kit in the game. Get caught out in the middle of enemy jg with 3 enemies collapsing on you? No worries you can ward hop and kick away anyone who manages to catch you. His ult shouldn't be a safety net for an already insanely mobile champion, it should be an essential part of his kit for damage.

Chønklord4/7/2017, 8:18:08 PM3 votes

Lee takes skill to play though. High skill cap + lategame hard falloff = balance.

Also cc - any form of cc - counters lee sin.

Go play lee and try to make 'no counter play' plays when you're faced with a lux, naut, and Alistar (for example) in teamfights.

He's designed to be an aggressive early game 1v1 ad nuke; but late game much of his power is/has been toned down to the point where he often is reduced to an 'ult bot' for teamfights to pick out the squishy targets. Otherwise he can get destroyed easily by focus fire much more so than some other champions (cough lategame Warwick).

Pang Y4/7/2017, 6:46:30 PM2 votes

Get rid of his % missing health dmg from his Q. That might work better.

BakedLotion4/7/2017, 12:50:07 AM2 votes

Just shift the damage to the knockup on collision

It's dumb how he can just R Q Q you and you're either dead or removed from the fight

Earl Eulrich4/7/2017, 3:12:15 PM1 votes

the ult is fine, all that has to go is the wardjump whcih makes it way to easy to enable a good ultimate...or to disengage from a mistake that would kill 99% of other champions.

Hige4/7/2017, 6:50:10 PM1 votes

this ult is crazy ._. yesterday I got nuked for half my whole health from a Lee Sin that jumped to a ward from behind a wall and Q'd me as soon as he landed... it all happened in less than a second and he barely had like 1 full item :S

I think it's awesome that when you push a champion's boundaries you find strong combos but that one had zero counterplay, I guess an exceptionally lit map would have helped but it was done so quick that I doubt it would have made any difference at all :S

IdveYsUfSK4/7/2017, 8:11:07 PM1 votes

still waiting for the nerfs, hopefully after riot cash milk lee sin mains with god fist skin. cancer universal pick, with little counterplay. I build him full tank and still 1 shot squishy with proper combo lol? target too far? , ward jump or add flash q in the face kick q auto

Karn Bishop4/7/2017, 11:05:29 AM1 votes

That is the higher cooldown for god fist lee sin, it used to be 30 seconds, and global.

Jeanne fan club4/8/2017, 9:14:19 AM1 votes

I'm gonna be completely honest, ult cd's are completely worthless. They are almost always up when you need them again, and the only times they will be down is when the enemy team is directly playing against your ult cd. Even then the ult cd doesn't matter because its obviously not going to be up if you had just used it. Its always better to nerf the effects of the ult rather than the CD. Id say make it so that the sequential knockups from lee ult last shorter, kind of like braum's ult.

Bisaknosp4/8/2017, 5:16:32 PM1 votes

and while you are at it reduce his ms

Sukishoo4/8/2017, 7:50:36 PM1 votes

Maybe he can have an ULTIMATE cooldown on that ULTIMATE XD

Arcus Diabolus4/12/2017, 12:05:19 AM1 votes

It just needs to be nerfed, Imo. Just looking at it from a realism and a martial arts perspective, all Lee's ult really is when you get right down to it is a kick. A really powerful kick, but just a simple kick all the same. To say he can't honestly spam the kick in of itself is kinda weird, let alone increase the cooldown even more. From a gameplay standpoint, anything goes, but I always thought it was weird that he couldn't just kick like that all the time.

Just weaken it, either by reducing the damage or the knock back, or both.