@Riot Opeli: Regarding Runeterra's lore, have you thought about copying Blazblue?

darkdill··1 votes·44 views

What do I mean by that? In the Blazblue franchise, time-based interventions (called phenomena interventions) are frequently used as a kind of "time rewind" whenever sh!t hits the fan, allowing a do-over that lets the story progress properly. I'm probably not explaining it well, so you can find info on it here:
http://blazblue.wikia.com/wiki/Phenomenon_Intervention (Some extra reading will probably be required)

Essentially, I was wondering if Riot's lore team had thought of utilizing a similar story element. Say, the Institute of War uses time magic to intervene whenever a Champion is killed outside the Fields of Justice, preventing things from getting out of hand. They can't quite expect them to be civil with each other all the time, now can they? It'd also explain why the lore seems to be in a perpetual limbo, where nothing really progresses (after all, you can't let Rengar kill Kha'Zix for real).

Interesting way to tell the story?

3 Comments

Omnipherious3 votes

Wouldn't allowing relatively frequent do-overs/retcons somewhat diminish the value of lore?

Sure, it adds drama/twists and whatnot but what value does an event have if the Institute of War can literally decide, "Nah, this ain't how things are supposed to go down. Let's try this again."

Baron Nashor technically isn't a real creature that is summoned onto the Rift, just the best copy they could make of what they think it is. Surely if they are powerful enough to summon a mimic of that level they can summon an image of a deceased champion.

Sneak Dog1 votes

Not sure they'd be able to summon deceased champions. Novice summoners summon minions by creating them with a blueprint and letting them loose. I think Baron Nashor is similar. Champions however require a thorough bond between them and the summoner and when the champion dies, recreating this bond takes longer depending on champion strength (death timers). Key here is that the bond with the champion is kept, the champion isn't let loose like a mere construct like a minion.

Really, this isn't the issue though. The issue is how lore is delivered, the previous way of bland text is apparently badly received and they prefer doing nothing at all while they work on something better. (Right after replacing Trundle by a generic brute :( ) Dawngate is a great example of lore not released in plain text, they have a comic and their background have voice-overs by the champions themselves.

Omnipherious1 votes

100% agree that comics, voice/video type lore is more accessible and fun for everyone.

It is not as if Riot is incapable of taking a Dawngate type approach for their own lore. If they did I'm sure it would be amazing. However, as it stands they haven't and they haven't really shown how they want to 'flush out the world' more. There is clearly plenty of thought being put into the nature of champions and what the whole world outside of the Rift is like. For what ever reason, Riot just likes to stay tight-lipped. Some of the best info we've gotten has been from random questions during Q&A for champions. Personally, I find that quite depressing.

The thing is, if we were given a list of what's guaranteed as canon, the community could easily produce comics based on it. Heck, I'd do it. I'd start with my favourite champions and work from there.

More from Gameplay

More by darkdill