can riot work on a better ranking system?

Lucent Rengar··3 votes·272 views

the system is so flawed. i hate how winning or losing determines if you're good enough to climb out of elo hell. because most of the time it doesn't take other considerations into mind.

what if i win 5 games due to the enemy team having 1-2 afks? does that mean i am better than the enemy team? no, it simply means i had an unfair advantage. what if the enemy had an intent feeder? does that mean i'm better? no, it simply means the enemy happen to get stuck with the guy who's on tilt and decided to troll.

aboout 80% of my lost games coulda been prevented if people didnt troll/tilt/feed. there's nothing i can possibly do from my side of the screen to keep someone from afking/trolling/feeding/tilting. someone just dies once and says "gg im done. afk" and just liek that, i lose a game.

i also feel bad for people that lose on the enemy team, that happen to get stuck with the troll. i know i dont deserve that win, but in riot's eyes, a win is a win no matter what.

the ranking system should be a point-based system. the number of objectives decide how many points you get. that way, the people that understand the game and play well in their respectively elos can have a chance to climb without being held back by trolls who just want to see everyone lose.

just like the scoring system that grades you at the end of the game, but more in depth.

now, im not sure how to divide the point system, but every objective should give you points based on importance. such as

creep score-

towers-

dragons-

kills-

baron-

skill shots landed-

assists-

team fight participation- (i dont know whats the deal with bronzies-silver, but they never seem to group and push. u always have that one retard that split pushes by themselves and dies EVERY....SINGLE......TIME.)

3 Comments

ValyrianBlade2 votes

The idea is that you're the only constant in your games. Over a sufficiently large sample size, all other factors will balance out and your individual skill will be the only thing that contributes to your overall win rate being above or below 50%.

While you could account for other factors, doing so would create an incentive for people to play to get points via these statistics instead of playing to win.

The ONLY thing that matters in league is winning. You could have a game where you go 0/100/0 with 0cs and hard carry your team. If you literally just walked in to turrets in a lane all game long and gradually took them down and then eventually took the enemy nexus, you just hard carried. I mean, your enemies won't let you, but it's theoretically possible. So while everyone else is trying to glorify their KDA or get their CS higher or take a bunch of dragons and barons, you're doing what really matters and that is hard carrying. At the end of the day the only statistic that matters is number of enemy nexuses (nexii?) destroyed by your teams vs. number of times yours was destroyed.

Although, Riot is working on Dynamic Queues. I hate the idea for a plethora of reasons. Nonetheless, one advantage is you can't make this complaint anymore. You will be able to queue as 5 in ranked (yes, in solo queue you can get a 5-man premade). So no more blaming trolls or feeders for your losses, pick 4+ friends in the same boat as you (too good but bad luck) and just carry yourselves out.

tommyagun1 votes

Supa does bring up a number of good points. Where you are ranked shouldn't solely be based on winning, but have performance factors into it. Yes winning does matter, but so does performance. Some say that you can carry yourself out of bronze. Which has some truth to it, but riot doesn't want people to carry games anymore and want to make it more team oriented. For some people they need to win 8 or more games in a row just to get to series, which is wrong. If you are able to win 5 games in a row, that should put you into a series. Games shouldn't be getting carried by one or two people but games should be close, because it means that you are playing with people of same skill.

Bill Gatez1 votes

It's about winning, and that should never change.

Ranked is fine. Sure it's frustrating at times, but it's honestly fine.

Everyone has to deal with the same ragers/feeders/trolls/afks. It's not just you. Countless people are able to overcome these obstacles and climb, while you sit here complaining about ranked.

Instead of complaining, re-focus your energy into something that will bear sweeter fruit, like improving your own gameplay.

You are stuck because you are garbage at this game, not because ranked is broken. Silver and Bronze with abysmal winrates.

The ranked system works. If you are considerably better than everyone else around you, you will win way more games than you lose. The system will recognize this and you will naturally rise in ranking. The problem is, you're not good enough, but you feel like you deserve more.

You're playing with all baddies. If your winrate vs. baddies is under 50%, you belong with baddies.

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