@Ghostcrawler what is the thought process behind adding lots of damage to right click mechanics?
I can understand adding tons of damage to unreliable abilities that are telegraphed, have intricate conditions or are simply difficult to land, that's an equivalent trade in counterbalance I can get behind. What I don't understand is the new Duskblade, how it delivers damage and why it's considered appropriate when this meta already has high and reliable damage in abundance.
What is the goal here? What is it meant to achieve?
does require you to be unseen for 1 second. So it does have a condition. The difficulty of that condition varies from champion to champion.