The Ever Lasting Sightstone Debate
The biggest two problems with the creative ideas for SS is that you don't want to force supports to be warding robots, and you don't want the items to be so good that mid/top want to build them. A curious dilemma and one I pondered for awhile. I think the biggest problem comes in when the support needs to use two item slots for both a support item and the SS. So my thought, why not combine them into one item and just remove ruby ss while having an enhanced support item that generates extra gold as a major focus, with some other minor benefits to the utility those support items bring? This is just an idea and was wondering what others would think.
Example:
2100g +
800g + 800g =
with +200 health, +10% extra CDR (20% total), +10 more MS (+30 total), double Favor bonus (+8gold, +20 health) (5 wards). 3700 gold total
2200g +
800g + 800g =
with +800 health total, Spoils of war heals for 75+1.5% max health and plus 10 extra gold to each player, reduce active cooldown to 40 seconds, (4 wards). 3800 gold total
2200g +
800g + 800g =
with +200 health, +10ap (60 total), Tribute deals +15 extra damage (30 total) and gives +10 extra gold (+20 total), Active AoE x 2, (4 wards) 3800 gold total.
item line. Even on Sona I never build it past
and you upgrade directly to the ultimate version after saving for a bit. You skip the useless
upgrade and get the active and extra gold generation allowing those AP supports to really build AP. Although, honestly for the
I'll get
then once I have about 600 gold I'll sell the
and then upgrade to
and
after getting SS and boots. Sona already gives a boost of speed to her team (albeit weaker until late game). Never really felt a need to give more speed to my team except against very specific matchups.
in your inventory, but that's really situational