After watching NALCS...
Can we increase outer turrets armor and magic resist DRASTICALLY for the first 8 minutes of the game?
Can we increase outer turrets armor and magic resist DRASTICALLY for the first 8 minutes of the game?
Every game is so boring. Same ban, same picks, same strats. I can barely finish watching these games.
like most lcs games, it's usually the same champs every game.
NA lcs cured my insomnia :(
i thoughts the decription be like
"can we not copy them"
CAUSE I SERIOUSLY THINK THAT WE SHOULD DO THAT.
you think a 4v0 push for 5 minutes shouldnt be enough to take an outer tower????
you think a 4v0 push for 5 minutes shouldnt be enough to take an outer tower????
It's not that I don't think. Rather, taking a turret 4v0 in 5 minutes, shouldn't be the only prevalent strategy in the game. And right now, it simply happens too frequently.
I think they should make Early dragon easier/more rewarding to take. so that initiating that lane swap, actually gives up some significant power.
Turrets need full immunity for the first 8 minutes.
LoL they did that in the past, the teams just sent 4 people to a lane and took the tower while the other team did the same on the opposite side of the map. It was called the 4v0 push and has been a thing since season 4.
Don't just watch NA, then.
Check out the other Leagues, you'll see each has their own META.
It's what makes World so amazing... seeing those different METAs collide and how they work against each other.
I want to see more things like Kennen/Shen Bot Lane Duo.
I'm not a fan of lane swaps personally, but it is a tactical choice teams make that slows down top laners when they get the 2v1, and with top lane being almost all hard scaling carries nowadays it gives teams less variance in getting to the team fight/mid-game section. Basically, teams that are too worried about losing to an early outplay in the 2v2 or 1v1 long lanes or want to deny the other top laner, simply swap and play for the mid/late game.
The only thing I can think of to make this disadvantageous would be if you could more easily defend a tower down in numbers (2v4 or so).
Something like that shield we used to have on the tier 2 towers, or a damage reducing aura for allied champions, or even increased move speed.
However, these changes are heavily disruptive of 1v1 lanes as well even if they only exist for the first 5 or so minutes of play.
If a concentrated effort to push a tower down is made, the tower should fall.
These teams make the choice to divert power to tower pushing, they should be rewarded.
Frankly, lane swapping bores me. I don't like it. But it works for these pros so they can get whatever done, so whatever.
NA LCS is honestly boring as shit with no kills for almost 20 minutes into these games
I keep missing out watching these things.
Is Gangplank still on perma-ban? I know the Europeans still do it but took Mordekaiser off the list (btw, after playing with him being free this week, omg, MUST. SAVE. IP!).