Gnar's every third attack should also stun like Kennen
MINI GNAR - PASSIVE: Every Hyper 2 third attack or ability on the same target within 3.5 seconds deals bonus magic damage (capped against monsters) and grants Gnar 30 / 45 / 60 / 75% bonus movement speed that decays over 3 seconds.
In addition to or overtaking the bonus magic damage, I think a compensating buff to help assert Gnar's place in the professional and Solo Q scene would be to have a scaling stun at the end of every third attack ala Kennen.
What do you people think
should have a global pounce..
snare should last until they respawn..
and
should start with 800 base movement speed
[slayer-jinx-unamused]