Now I'm no expert on balance, but this feels a little off
https://gfycat.com/gifs/detail/DemandingEsteemedIcelandgull
For reference I had a Youmuu's, a Duskblade, and Tabi's...I think.
https://gfycat.com/gifs/detail/DemandingEsteemedIcelandgull
For reference I had a Youmuu's, a Duskblade, and Tabi's...I think.
3 level advantage, landed a killing blow crit q, probably had death fire passive. And?
What did the jinx have? was there a level discreapancy? also, it appears to be a crit as well as your passive bonus damage.
Wait... what? How!
MF's Q has an 100% AD ratio. If it kills a target, the second hit will crit (crit damage is 200% IIRC). It also applies Duskblade and MF's own passive and lethality is strong right now.
All of those factors come together to MF dealing a metric fuckton of damage to a squishy if she hits kills a unit with her Q and the second shot hits them.
Ive been abusing MF lethality mid recently and have had positive results.
No clue why she has PBE buffs.
honestly the problem isnt with lethality. the problem is that ranged champions can use lethality and its BULLSHIT. the trade off for building lethality is that lethality items have far less ad then ad items (55-80) and they have no lifesteal. They make you a true glass cannon so you're extremely easy to kill but kill others extremely easily. but ranged champs can abuse the shit out of this and have no trade off simply because theyre ranged and unless theyre playing against someone with a hella lot of gap closers they can have this ridiculous damage without being in any danger. they should honestly make lethality halved for ranged champs bc lethality jhin/mf is retarded rn. lethality really shouldnt be nerfed, as assassins really needed these buffs to actually have a chance at killing an adc, but if ranged champs are picking up these items then whats the point? its some bs