Let's Talk About Elise for a Second...
Alright, the FNC C9 game today was absolutely disgusting. Good job FNC, you guys were in killer form, but that Elise pressure was ridiculous and ganking should not be nearly that easy especially when you're fighting pro teams. Look, the problem is the ability of Elise to just DIVE whoever she wants and get out with no problem. There should definitely be some inherent risk to turret dives especially in the first seven minutes of the game, but pros have just learned to play around it so well that it ends up not being at all exciting.
If I see someone dive a turret, there's no suspense there. They're going to get a kill and 9 times out of 10 they're not going to lose a single player for it. If a strategy is guaranteed to get you kills then Riot needs to balance around that strategy.
So, for Elise. I don't want to see Elise get hit because Elise is one of those champions who is either ridiculously strong or completely trash, and she was trash for pretty much all of Season 5 until very recently, so to avoid people losing out on their main I just propose a very simple solution to this problem: Make Rappel only castable on targets. It still retains its power as a gap closer, and rewards an Elise who is warding her jungle by serving as an escape across walls still if she has a camp to jump to, but she would no longer be able to use it AFTER she kills someone to simply dodge turret aggro. Tower dives are cool and flashy and fun to watch but when teams are just getting dumpstered based on who picks Elise with no way to play around it, not because they aren't warding or working together as a team but because they are just gaming the AIs Riot has in place to defend people against early kill pressure, then that needs to be addressed.