Shyvana is overtuned

Mira Arya Enthe··10 votes·1,767 views

Nerf the W damage(Fix the tick rate to be quarter seconds), give the flame trail back in dragon form. Done, she should be in a good spot again. If still overtuned nerf/rework the passive.

http://champion.gg/champion/Shyvana Current stats.

25 Comments

Malicious Metal5 votes

I'd say nerfing her W movement speed would be a bad idea. She already struggles against very mobile targets and as a Juggernaut she relies on it to do her job as a melee damage threat.

Her damage output needs to be toned down though. I personally feel it's just the combination of the new Jungle being so easy for her to power farm that she's doing so well at the moment.

Mira Arya Enthe2 votes

The new jungle was a buff to her, BotRK buff was a buff to her, some of the new masteries were a buff to her and the rework was a massive buff to her. Something needs to give. I love movement speed, but I'd rather give something on her W or passive than her Q-E-R. Personally.

Malicious Metal1 votes

She's like the complete opposite of Mordekaiser who had been indirectly hit for the last few patches^^

Anyways, what exactly changed with her though that she's doing so well? Because you could simply trim away W power but let it scale up better if her early game's too dominant or just outright nerf some of the new toys she received.

Mira Arya Enthe1 votes

She is actually too strong at all points of the game now. The new jungle and masteries favor her early game, her buffs and buffed items favor her late game.

I would say trim her W AoE damage(not the on hit) and then perhaps see where she is, take some additional power out of the passive if need be. They seem like the best two places to trim overall power without hurting any of her trademark moves or new features.

Maximum Morde5 votes

Compensation buffs to AP Shyv though please so I can keep playing her :D

Big Lincoln3 votes

her W didn't even get buffed, why would that be what we nerf

Mira Arya Enthe1 votes

Because it's what makes her strong at all points in the game. Tuning it's damage slightly effects her entire play without hurting any of her unique attributes.

Shuyin1782 votes

It's also her only form of decent damage and stick potential. Nerf that and she's gutted.

Mira Arya Enthe2 votes

That depends on how much. Riot's problem is overtuning. If you reduce it by 1 per second is she gutted? 2? 3? 4? There is a threshold between OP and gutted where it is balanced.

Shuyin1781 votes

There is nothing overtuned about her. She is just the current champion flavor, just like most other reworks.

If she's against another 1v1 jungler she loses those fights in the early game most times depending on player skill. When that happens she's done because then the enemy jungler will just keep pressure on her making her nothing more than a bigger minion.

TyrekGoldenspear2 votes

Wait you think she's OP?

Didn't see that coming.

Mira Arya Enthe2 votes

Nearly a 55% win rate with a 10% play rate. Yeh, she is FotM now : /

HI TYREK! :D

TyrekGoldenspear2 votes

Aw man. I feel you. First week of the extra supports, Brand kept getting taken from me to go support or was just banned. DX

HI MIRA!!!! :D

CannabisOverlord1 votes

Meanwhile Morde has a 55% Win rate witha 1.8% play rate. And yet noone cries about my Main

TyrekGoldenspear2 votes

You have a dedicated and famous memer and gameplay veteran named Malicious Metal that makes frequent posts on the subject.

You don't get to complain. :P

grug2 votes

shyvana outruns highlander master yi

Tel Saro2 votes

And still gets kited into the dust by vayne.

Shuyin1782 votes

Let me get this straight. You think she's overtuned on a spell that they pretty much nerfed? All they did was put the fire trail on the Dragon E and let the dragon W grow in size. They didn't even touch her W's stats at all otherwise, so please explain how her W is overtuned.

And you want her already crap passive to be even more crappy? The only thing good on the passive now is the little bit of extra damage to dragon (and future other map things). The tank stats were super nerfed where you're lucky to get the number back to her original base form's.

Please never post on the forum again if you have no idea what you are talking about.

Mira Arya Enthe3 votes

Dude. She has nearly a 55% win rate and 9.5% pick rate.

Shuyin1782 votes

I've played Shyvana before her rework and after, and I can tell you as a fact that the only reason she has that 55% win rate is because of her team having a clue or the enemy team being god awful. Shyvana's playstyle involves messing with the enemy jungler by taking his/her jungle from them and taking dragons. Ganks have always been the worst thing about her, even with the blue smite even though it helps, so her gank pressure is not at all the reason her win rate is so high.

As for your suggestion on nerfing the W, if you do that then she will become unplayable. Her E doesn't do next to any damage on a normal build, they already chopped the damage from her Q in half awhile ago, and they lowered the damage her ult cast does. If they nerf her W then her damage output will toilet and at that point jungle Anivia would be more viable.

Shyvana's W is her source of life. If you nerf that then her 9.5% PR will more than likely drop to around maybe 0.7% or lower because at that point she offers next to nothing. If it does get nerfed then you need to think of this, no CC outside of a small missable push her dragon form does on cast (so once every 2-3 minutes) + no damage output of any kind after nerfing W + barely any natural tank stats since her "rework", would throw her into the gutter.

Mira Arya Enthe1 votes

Dude... those stats are from thousands of games platinum+ play. She is ovetuned. Period.

Also "I play her" has zip to do with it. Except showing your bias. I have 178k mastery on her. But I know from statistics she needs a nerf.

Forhonor3212 votes

I will agree that she does seem a tad bit overtuned, if not argue that her mini-rework was a bit too successful (if that's somehow a thing), but in terms of changes to even her back out again I don't think nerfing the ms on W is a good idea. Outside of her ult, her W is the only other gap closer she has pre-6 and when ult is down.

Nerf to damage on AoE I could see being reduced down a tad bit, so long as on hit remains the same, but I do feel like they would keep the tick rate the same. Flame trail I feel would also be a nice comeback, since surprisingly I've found myself missing it when I ult in, but at the same time that would leave her with 2 AoEs when in dragon form and I feel like, even thought thematically it would be awesome, it'd be a bit much and even more of a buff to her (especially if they keep the W increased size).

Side note: how are you currently feeling about her current passive right now?

Ralanr1 votes

How do mains feel about the health gain in dragon form?

Mira Arya Enthe1 votes

It's amazing. The problem is she has too much overall power now. I think nerfing her W would be the right step.

Avienal1 votes

[{quoted}](name=Mira Arya Enthe,realm=NA,application-id=3ErqAdtq,discussion-id=4br9mo2m,comment-id=,timestamp=2016-12-02T19:13:02.836+0000)

Nerf the W damage and movespeed(Fix the tick rate to be quarter seconds), give the flame trail back in dragon form. Done, she should be in a good spot again. If still overtuned nerf/rework the passive.

http://champion.gg/champion/Shyvana Current stats.

She 'LITERALLY' has no CC measures and not much of a kit to make her tankie(especially since they changed up her passive to have no leveling scaling and start at half the value, meaning she now has to have her team prioritize, fetching dragons otherwise just like kindred she can be extremely ruined without stacks) so to put it plain and simple she's in a fair spot as a aggressive in your face jungler. The added touch of her getting a small health boost when she goes into her ultimate at least makes her able to make up with the lack of her standard CC, since before she had to put more intention to flanking a enemy team and jumping in mid-way in a fight to mop up the enemies and tilt the battle.

She was not much in terms of initiating a fight since her flame trail put her more along the lines of getting behind the enemy, dragon up, throw the flame trail everywhere and burn them while they are running away, while auto smacking them to death. The fact her W gets a move speed boost 'which is DECAYING' much different then a super move speed bonus flat across the board. The only thing i feel she could really use is maybe her passive needs to be a little more expanded since the fact she gets a mini'dragon damage buff and 5 armor/resist per dragon kill and starting at 5 instead of 10 kind of puts her a bit squishie early game, but long as the enemy team is not super clockwork to deny her team dragon kills, it feels like all they did was shift her way of gaining armor/magic resist to a much higher requirement and they may need to buff how much she gets so the reward matches with the fact that dragons are a limited objective requirement.

Originally it was 5/10/15/20 armor at select levels, excluding the double up bonus, her team has to kill 3 dragons to get it back up to the same amount. Barring the health bonus she gets in dragon mode, if you count dragon respawn rate then it takes alot more requirements to boot, making it feels like they need to buff it a tad bit and just add a cap line to it. Like say maybe she gains 7.5 armor/magic resist per dragon kill but it caps off at 4 dragon kills, meaning she can have a maximum of 35 armor/magic resist in total, which should put it to about the point of when late game hits, which really i would say plenty of 'specific' infinite scale champions like Sion and Thresh need to get hit with some tweaks to not let them scale into ridiculous monsters even if they already have some in a few form.

Never the less, i like to see Shyvana akin to a Mobile Fighter whose style is to task is to go ham on one or more enemies and chase down any that run away, not lock them down and blast them to death. Losing the fire trail on W in favor of a expanding AoE and having the E launch a fireball that stops on one target but in dragon form will make it a huge burn field instead of a AoE close range hit is easier for her to deal that last blow to a target who dashed/flash out of the way when Shyvana jumps on them with her R. Because mainly: "Shyvana is not Singed, she does not run in front of you and damage choke you, nor is she Rammus where he is constantly forcing you to stick to his spiky armadillo hide, she makes herself stick to YOU instead to unload damage onto you."

[slayer-jinx-unamused]

Before you throw in jungle, masteries and itemization, then i'd rather welcome such shifts because that means we get new champions to take on the top tier spots instead of sticking with the ones who been standing on the top tier too long. Hell i would welcome if Lee'sin and Hecarim got ruined by changes so they can't be auto default instant win and melt enemies even when they are literally stacking tank items and only 1 DPS item.

I mean, what would you guys prefer? The majority of junglers being a bunch of tank build types or would you rather like it if there was more variety(Before you say Shyvana is becoming a tank type jungler, she is still squishie on alot of ends and since she can't CC targets in standard ways that alot of 'tank' junglers' thrive via using, its better to have a team with a tank in one of the lanes so she can play more along the lines of a DPS jungler with a side of tank). Point and case, besides how Twitch was like before the assassin rework update with 'stealth mechanics', i would love to see more presence of squishier especially in early game junglers like my favorite Kindred or are just straight up Assassins who are building 'LIKE' assassins not some pseudo-tank because certain ones can grab item 3742 early and then run around the map super fast and easily catch targets and snowball it from there. Though obviously Khazix and Rengar need their neuterings again to balance them out. :/

Oh and plus i'd rather they not ruin her since obviously its kind of nice when we have 'several' jungle based champions and they actually fit into categories of either being good at AoE jungle clearing and others being more suited to clearing singular jungle camps to force them into specific path designs that can lead to certain ones getting specific advantages (like the AoE ones could focus more on clearing the jungle to build up gold and exp faster to get ready for early ganks, while the singular ones likely need to put more attention to grabbing objectives early on as both means to gain exp and grant your team early river vision especially against the jungle'r enemies who can wave large enemy camps early on).

Variety is nice, especially when it directly defines the pros and cons of specific champions and its less of which jungler can do the most things with no cons at all to phase them.

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