An idea to buff Cait without making her early godlike, but buffing her late.

Ragnaveil··1 votes·1,043 views

tl;dr: Buff the AD ratio at later levels to add some extra power to Headshot without making her crits be too obnoxious to deal with. She currently sits at 48% WR in every ELO, which is honestly not as bad as I assumed it should have been.

The main issue with her right now is the absence of the 250% crit damage that was removed from IE. With how her builds require her to not get 100% crit to deal damage currently, buffing the crit ratio could work, but I feel could be problematic late game with how IE is.

The other idea is upping the AD ratio on her passive to make up for it. It currently sits at 75% at level 7 and 100% AD at level 13 for late game Cait, and Cait wants to get the full power out of her passive, but she's forced to build a lot of AD, meaning she cant be full crit. So i'm thinking maybe her ratio could go up from 50% / 75% / 100% AD to 50% / 100% / 150% AD, or 55% / 90% / 125% AD.

This makes it so she isn't suffering from not having 100% crit like she use to, and if she tries, it won't do much for her. Doing buffs like this makes her build crit, but doesn't punish her for building more damage than crit. Originally she wouldn't be punished because crit never was doubled by IE, and as explained above, the 50% extra crit damage she would gain from old IE was what kept her building full crit and not suffering for it. Who thinks this might be a good idea or not?

8 Comments

Kyaza1 votes

sounds like a decent idea, i never really found her too bad since i run 100% crit anyways and with a fully stacked shiv/rfc +storm razor and headhot charged its a stupid amount of damage

Frosted Tips1 votes

No Cait is already amazing late game she doesn't need a buff there. It is her mid game.

Ragnaveil1 votes

You have an idea for that? Im not like, a major expert at Cait or anything, but she just lacks so badly when compared to other ADs. I thought it was her late, but it was her midgame, my bad.

Frosted Tips1 votes

Her mid game has always been trash and no I have no idea what to do to her. IMO all her problems stem from the idea of the champion. An extremely high ranged champion with a good slow mobility and zone control is just too insane IMO. They need to rethink her design a bit. I would say reduce her aa range so it is equal to ashe and make her the damage version. So we have 2 competing marskman with the same range but one is damage focused and the other is more utility focused.

Ragnaveil1 votes

That isn't a bad idea. Usually when Cait's an issue is when her damage matches other ADs, but the true reason on that is her range being much larger than other ADs. Issue is she's a sniper theme.

Frosted Tips1 votes

Her traps would still keep their additional range and maybe even add her headshot gets increased range.

Ragnaveil1 votes

Maybe headshot could just give extra range back to her current range or something.

Frosted Tips1 votes

Yeah something like that

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