Galio's changes aren't meant to be a "buff" but rather a shift in playstyle
I see people already up in arms about Galio being "overbuffed" and people calling out Riot for seemingly just wanting to watch the Game burn with these "OP" changes.
Yet a lot of them seem to have missed the Memo.
Galio is just TOO GOOD in competitive played as a PURE TANK. He literally just builds 6 Tank items and brings too much to the table with extreme reliability with all his CC and Wave clear.
This recent set of changes aims to fix this by making Galio build more AP and become less of a monster in Pro play but still be a good pick in SoloQ. By effectively giving him back what used to make him "Galio"; A Mage with tank like qualities that builds quite a few AP items.
So people, calm your bloody mammary glands, as an AP Galio player myself I welcome this change, though I count on Riot reducing his Q Max hp damage as it's a bit too strong.
But seriously, it's soon going to be Preseason, let Riot be crazy, release this with strong numbers and see them balancing in the course of Preseason. Just calm the fuck down.
Edit; Jesus fucking christ people can't read so I'll have to spell it out, huh? #Galio IS supposed to build AP and be a damage threat! He's a battlemage/Warden hybrid and Riot is trying to shift him towards this intended niche, he's just too good as a full tank in pro play and by hurting his pure tank build and make him actually have to invest into damage Riot can balance him for us SoloQ plebs and not have to keep him on a 45% win rate for regular play. #That being said, the numbers are DEFINITELY too high but you guys already being at Riot's throat, demanding the balance team to be fired and raging like good ol' Gameplay is known for you're not helping. At all.
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