Why do ADC's need an item that gives them damage reduction?
Tell me if im wrong, but i though that the ADC was supposed to be the player you had to protect because they had a ton of damage an in most cases no way to protect themselves. I dont think Phantom Dancer is a terrible item design, just it should be more for skirmishers/bruisers, classes who want to be dueling others for solo kills and not for marksmen, who want to stand in the back and dont want it to come to a 1v1.


which cut into his damage potential for the extra safety.
or
before 5th/6th item and don't have a single defensive item...and don't think their team needs to peel for them. lol
Armor? Hey hey, why not a fat health and armor item with a crippling slow active:
or, if you need the movement speed of Ghost, here's