Pretty Small Issue with the 6.15 Turret Changes, with a Pretty Simple Fix
I'm in the infinite minority here, I know. But I love to play Custom games against 5 bots. I love it, I love it, I love it. If I had to estimate, I would guess that between 25-30% of the games I've played this last year have been solo custom games against 5 bots. I do it because I have a really old computer and I get random drops in my frame rate whenever there's a lot of graphics on the screen (I recently found out that I can't amass stacks as Primetime Draven because trying to CS with my axes will cause me to experience a drop in frame rate every third CS or so with the axe flying animation and the indicator on the ground clogging everything up). So I can't play assassins, marksmen or warriors who get lots of kills in PVP. This is where I get my Pentakill fix.
With the 6.15 changes to Fortification, coupled with the nerf to turrets from a while back, I'm pretty worried that I won't be able to hold back the bots' tide of destruction in bot lane. I usually jungle or play mid and the easiest way for me to lose one of these games (besides picking a champion that's terrible at pushing) is for one lane to get really ahead and force me to try to juggle wave control while the bots all group up in that one lane and try to take an inhibitor.
Now, I'm not arguing for anything crazy. I don't want the buff changed in any way, and I'm not even asking for Custom games to lose the buff or anything like that. I understand that most Custom games are 5v5 and that's great, more power to you. A simple change that would make it so players like me can still enjoy the 1v5 is to finally allow us to assign bots lanes. It's a crazy idea, I know. So, you can already pick which bots will go in which lanes based on how you position them in the queue, but you can't do anything other than 2/1/2 lanes. By allowing us to have an option for a 2/2/1 lane, I could just go bot and defend my weak turret when I'm not jungling, making this way easier and actually making this game mode much easier to manage since the other turrets take much less damage early on.
Simple problem, simple fix! Hopefully Riot sees this.