If Gnar can get his Double hop off of my Sion ult then...

Ben Sharpio··15 votes·1,615 views

Trist should be able to jump over it, khazix should be able to jump over it, zac ect. It only makes it fair right? And while you're at it - these said champions should also be able to jump over cait traps.

If he double jumps from my ult, there is a long enough delay on my ult cancel to not be able to engage again, and it puts him double the distance from the ally laner that i'm ganking. If he jumps to the side, it gives us a chance to do a followup engage/chase afterwards.

This isn't fun gameplay.

8 Comments

Thaurron6 votes

Also can we make it so that if Kalista throws her support through a Yasuo wall it permanently deletes them? That would be nice.

bill846 votes

Well actually the support decides where they go so it would be more like: Kalista Ivern, knock-up their team Ivern I was released so bad that I don't want to continue Kalista Galio Urgot Aatrox Ivern No! Ivern Throws himself into windwall Kalista Galio Urgot AatroxNoooooooooo! Aatrox Oh the humanity! He actually had a chance at developing into a playable champion!

Handy Sandy 3 votes

OR...gnar is a different and unique champion so doing that sets him away from all the other champions.

idk

LoLKiru4 votes

{quoted}

OR...gnar is a different and unique champion so doing that sets him away from all the other champions.

idk

Consistency is important though, every other leap / jump in the game, is coded as a dash (how the hell do you code Gnar's E as an actual jump anyway, theres not really a vertical plane as far as the game is concerned coding wise is there?)

TurquoiseYoshi3 votes

Coding-wise, Gnar is hitting a unit (Sion, in this case), with his E, and therefore allowing the second hop to go through. I'd need a bit more detail and research to see exactly how it works and why Gnar isn't stunned on the way in, but I think it's as intended, or at least not a major problem. It's an awkward interaction, but there are plenty of stupider interactions in League.

Pierce The Veal2 votes

{quoted}

Coding-wise, Gnar is hitting a unit (Sion, in this case), with his E, and therefore allowing the second hop to go through. I'd need a bit more detail and research to see exactly how it works and why Gnar isn't stunned on the way in, but I think it's as intended, or at least not a major problem. It's an awkward interaction, but there are plenty of stupider interactions in League.

I assume it is because it checks for units where he's hopping before it processes crowd control. Thus, it circumvents crowd control if there is a unit there right before the crowd control would have hit. In most cases this would be negligible, except in the case of Sion's ultimate and some collision based cc's. That seems to be the most reasonable explanation.

Hrd2H1t2 votes

Another Sion main here, feeling this in the heart.

Dengeden2 votes

Pretty sure you can reactively cancel your ult at the hop animation. And even if you can't Gnar will be behind you, in mini-form. That's bad for him.

*EDIT: And he can't jump over Cait traps so yeah, don't even try.

More from Gameplay

More by Ben Sharpio