There are only three small tweaks Mordekaiser needs so that we can finally close this chapter.

Malicious Metal··93 votes·7,159 views

The changes to both Dragonforce, Siphon of Destruction, Harvester of Sorrow and Mace of Spades were all nudges in the right direction but there's still a decent amount of changes necessary for Mordekaiser to finally be through this "nightmare" and have some goddamn privacy again. Sipping tea, relaxing on his throne and watching a sitcom or two (Probably Metalocalypse)

So, what are those three issues Mordekaiser still faces? It's actually more like two gameplay issues and one Bug but here we go;

Base stats Real talk? They're too weak for a Juggernaut. 1765 base health and 20 starting armor make him very, very prone to getting his teeth kicked in early on, and even harder when behind, making catching up a lot tougher than on most champions. I'm not suggesting base stats like the other Juggernauts who all have 2100 base health or more but rather somewhere in the 1900+ spectrum to make him a bit naturally tanky. His weakness profile of slow, yet deadly murder machine should in theory allow him to be a bit tankier by design.

Harvester of Sorrow Okay, why the hell is this skill still restricted? It's not overly powerful to be bound to having an ally on top of you. Its sustain isn't exactly top notch anyways The damage is decent but nothing to fill you with disgust.

It's hard for Mordekaiser Top/Mid not having a third basic skill in lane. >I'm not sure many would agree but I'd happily trade in the heal for the solo damage and a return to its roots, giving it a % of mode's armor/mr, encouraging him to build some resists and not make him tankier by design, allowing him to build more damage, something riot doesn't seem to like all that much

And my last point; Runic armor It's still bugged on Mordekaiser and should be resolved ASAP! 8% increase to shields and healing would help him out A LOT. Just saying'

Still though, Morde's on the right track, his shitty base MS makes him a bit slow but he'll eventually reach the finish line. But the path is still filled with a few obstacles that should probably be removed from the path if we want to resolve this matter as soon as possible. It would be a win, win situation.

Morde mains wouldn't pester Riot anymore Riot would focus on helping other champs out Boards wouldn't be filled with Mordekaiser threads anymore I'd finally be able to retire. ^^

~M.M

http://img2.wikia.nocookie.net/__cb20150219133830/leagueoflegends/de/images/2/2b/Mordekaiser_Poro_Icon.png

55 Comments

Mordepool19 votes

And I would come back to the champion I love.

A recent post had an excellent suggestion for Morde's W http://boards.na.leagueoflegends.com/en/c/gameplay-balance/eR33EwV8-mordekaiser-changeabilities-feedback

flying banelings1 votes

{quoted}

And I would come back to the champion I love.

A recent post had an excellent suggestion for Morde's W http://boards.na.leagueoflegends.com/en/c/gameplay-balance/eR33EwV8-mordekaiser-changeabilities-feedback

For any mordekaser player who is sceptical about this post pls read it. This man has effectively created a reasonable compromise to the old vs New mord (though unspoken) debate.

Lord Boltrix13 votes

One final tweak.

Mordekaiser needs that poro in the picture to accompany him everywhere.

Misery loves company, after all.

Corrupto1231 votes

[{quoted}](name=Lord Boltrix,realm=NA,application-id=3ErqAdtq,discussion-id=4O8iquF2,comment-id=0002,timestamp=2015-11-27T23:45:17.292+0000)

One final tweak.

Mordekaiser needs that poro in the picture to accompany him everywhere.

Misery loves company, after all.

i love you.

Lord Boltrix1 votes

But you don't even know me! D:

Corrupto1231 votes

[{quoted}](name=Lord Boltrix,realm=NA,application-id=3ErqAdtq,discussion-id=4O8iquF2,comment-id=000200000000,timestamp=2015-11-28T08:10:33.748+0000)

But you don't even know me! D:

who said that? <3

Mordepool6 votes

Don Pavoni mentioned in my thread an excellent idea of adding Moonflair spellblade to summoners rift. 50AP 50MR 50 Armor and tenacity.

Core AP JUGGERNAUT item

Make it happen Riot

Krinu2 votes

IIRC, they said they didn't want to do this because of how they didn't want to make tenacity too common.

DJ S0NA5 votes

Here's a few suggestions I think he should get.

Basic stats: HP level 1: 535 from 525 HP per level: 78 from 73 HP level 18: 1921 from 1766

Armor level 1: 22 from 20 Armor per level: 3.8 Armor level 18: 90.4

Movement speed: 330 from 325

Abilities:

Q Mace of Spades:

BONUS MAGIC DAMAGE: 10 / 20 / 30 / 40 / 50 (+ 50 / 60 / 70 / 80 / 90% AD) (+ 65% AP) from (+ 60% AP)

THIRD BONUS MAGIC DAMAGE: 20 / 40 / 60 / 80 / 100 (+ 100 / 120 / 140 / 160 / 180% AD) (+ 130% AP) from (+ 120% AP)

W Harvester of Sorrow:

Self range: 275 from 250

MAGIC DAMAGE PER SECOND: 30 / 40 / 50 / 60 / 70 (+ 25% AP) from 35 / 45 / 55 / 65 / 75 (+ 22.5% AP) NEW EFFECT: Self casting deals magic damage per second equal to 10 / 20 / 30 / 40 / 50 (+ 20% AP) from 0. BUG FIX: Please add a sound when self casting at the start, just like when using on an ally.

How's this for solo lane buffs?

Du Ma Mi1 votes

[{quoted}](name=DJ Sona Smurf,realm=EUW,application-id=3ErqAdtq,discussion-id=4O8iquF2,comment-id=0004,timestamp=2015-11-28T00:17:04.414+0000)

MAGIC DAMAGE PER SECOND: 30 / 40 / 50 / 60 / 70 (+ 25% AP) from 35 / 45 / 55 / 65 / 75 (+ 22.5% AP) NEW EFFECT: Self casting deals magic damage per second equal to 10 / 20 / 30 / 40 / 50 (+ 20% AP) from 0.

I like I everything about this except the ratios might be a tad high (maybe try 15% for casting, 10% for self-casting). Sure, we want to buff him back to a solo lane, but we shouldn't just buff every single one of his abilities.

Not that I would be complaining, but he'd probably end up being banned more often than not, which would kind of ruin the fun;)

DJ S0NA1 votes

Note that if self casting, it won't overlap the "when they touch damage" and vice-versa. The W self cast can also "cut" 2 seconds from the total duration. I am only adding the self casting damage for more success in solo lanes.

Du Ma Mi1 votes

I agree - return it to the state he was in. But I always built Glass-Cannon Mordekaiser. While I do think that he should have 4 damaging abilities, I think the DoT from his W shouldn't be dealing 270 magic damage a second (assuming I have 800 AP) just because I put my W on a mobile tank. But around 190 could still make a significant additive, whilst not being overbearing?

GankedByNaija4 votes

I think kit wise he's reached a point where he can definitely work, but my god his base stats are laughable. A Juggernaut has no business having so little base health and armor. He will NEVER work as a solo laner until it's addressed in some fashion

Void Nargacuga4 votes

OMG! Dat Mord poro! XD

Sorry got side tracked there... I'm NOT a Morde main first off. But considering what you have written up... I like the ideas of where you are going! Keep at it!

Kuroi864 votes

Real talk? They're too weak for a Juggernaut.

While I agree he could use a little bit more, I think they need to tweak this slowly. With hit shield it could be easy to overshoot the mark and the last thing we want is a friggen nerf.

Also, comment on Harvester of Sorrow. Idk if I'd go for getting the solo DoT back or the Ar/Mr, honestly I'd like to see what would happen if Mordes shield was constantly regenerating while any enemy was standing within it's radius.

Chespin20133 votes

These, these are what the changes I want most of all if Riot could do for Morde nothing else. These changes will finally make Mordekaiser feel like Mordekaiser once again. I don't mind the existence of Morde bot but I want his sololaning to be of the utmost importance since that is what he was made to be in the first place.

Solaxo3 votes

They can do whatever they want, this champion is dead to me. They killed his original identity and gameplay, I don't want a juggernaut, I wanted a simple, metal mage

DrNova1 votes

Yeah I have no intention of playing him again probably

ADepressedLeona3 votes

I would love to play a game with you one day MM lol

Maninthemoon2 votes

I just want my old morde back item 3070 . But still this changes will be good.

DrNova2 votes

1.revert rework 2.apologize for rework 3.leave him alone

Honestly though morde not has no future. Eventually he'll be a never played. Watch and see.

Gorgannan1 votes

Honestly, I don't see why you can't just cast W on a minion and make that particular one do no healing :P

Voluug135 votes

something something clarity something something our players are stupid something something

Summonerrr 11 votes

To everyone who says the old W was bad because it's hard to trade against. With the new changes to minion chase AI now it would net the morde using it a mob of harass from minions when it didn't before, so not a valid argument anymore when minions are WAY more aggressive towards enemy champs trading outside AA range but inside chaserange. Just saying.

Helmight1 votes

So what exactly do you mean by Morde's W still being restricted? Last I checked, it was able to be self-casted. Or are you referring to the fact that it does no damage if solocast?

JustMyBassCannon1 votes

Probably the fact that it doesn't deal the majority of its damage in solo situations

The Governer1 votes

If you are to raise the base stats of Mordekaiser, reduce his base damage on Q. That spell does a freaking hella amount of damage that a slightly tankier Mordekaiser would abuse the hell out of it.

Stars Shaper1 votes

You should read patch notes.

The Governer1 votes

I did, and that's why I said so. You want some free stats? Give the buffs some drawback like nerf on Q (or E) so that the buffs aren't this overwhelming.

W can definitely use a buff though.

Stars Shaper2 votes

Right now Q isn't dealing any noticeable damage unless you land all 3 hits and anyway it doesn't give him any edge on his enemies, Morde has basically to stay for 3 cycles of full comboes in order to be a treath on anything tankier than an ADC. Good luck doing that in his current form unless your team is overwhelming theirs.

E is in a good spot, W needs a complete rework if we want to keep this kind of Morde.

Photos of Ghosts1 votes

I think Morde lacking any sort of heal to make up for his HP costs is the main reason he got reworked.

DrNova1 votes

I doubt it. Either of the two spellvamp items, or both as I went, was plenty to keep him alive through his health costs.

Photos of Ghosts1 votes

I don't see any spellvamp on starting items. Nope. A design with HP costs and no way to regen doesn't make sense and it was pointed out repeatedly by Morde mains before the rework.

Photos of Ghosts1 votes

I don't see any spellvamp on starting items. Nope. A design with HP costs and no way to regen doesn't make sense and it was pointed out repeatedly by Morde mains before the rework.

Tengrichan1 votes

He doesn't even show up in champion.gg after the latest patch.Nice nerfs he got there Riot.

PrinceOfStorms1 votes

Give him a sion level rework changing him to Mordekaiser: The Lord of Spaghetti?

JMoormann1 votes

The problem with increasing his base stats is that it would likely force them to take away some of his already mediocre lategame scaling, which is exactly what they don't want: he is meant to be a ADC replacement who can scale very well into late, while being very weak early.

The same goes for your second point. Morde simply isn't supposed to be a solo laner anymore. He can be in the "situational pick" category, like a regular marksman top or a bruiser bot, but the current philosophy for him is to function mostly like a marksman would. If they decide to give him a full solo lane W, they would either have to fully shift away from the Morde ADC idea (as he would only have a meager XP bonus as duo advantage, which they also consider a suboptimal solution), or add another duo lane bonus, which again would cost his solo lane some power.

Unless Riot is willing to make him just as strong in a solo lane as in a duo lane, I don't think they will give him all his duo tools to his solo lane.

The Fast1 votes

Just saying he was literally never supposed to be a late-game champion. He has stupid high ratios for his mid-game, because thats when it is easiest to actually get off his damage. His late game will ALWAYS be worse than an ADC's because of his range factor.

The Yetii Rider1 votes

An 8% increase to skills with bases that scale by rank is probably much much easier to code than an 8% increase to a hard capped shield that is a % of a champion's maximum health.

We know that Riot is capable of increasing the health bar by a % because they do it with Nunu, and the mana bar has similar code available from the old mastery that gave 5% max mana.

Linking an 8% increase to a mastery that doesn't have anything to do with the mana bar (which is where his shield is stored) that is already conditional not on levels but on maximum TOTAL health (involving an increase when you level up, change items, and receive effects like Wild Growth, btw why isn't Lulu Morde a thing her ult goes so well with his passive) is likely a coding nightmare.

Bijorn1 votes

I recently came back and tried Mord again with the most recent changes and holy hell is he weak...he cant do anything without the dragon ghost. His E shielding increase is much better but god damn...If he can get some more base stats and his W self cast, I think he will work out.

Aitikian1 votes

I prefer my Mord in duo bot lane where I can effectively crush their adcs farm and kills freeing up my jungle to focus mid and top and steamroll the game.

Stars Shaper1 votes

Popping this up again for a question. Is the size buff live already or still on PBE?

Malicious Metal1 votes

Already live. He does feel bigger, badder and his size finally matches his lore

Stars Shaper1 votes

Thanks for the info, going to check if Kings of CLub Morde still feels minuscle xD

Stars Shaper1 votes

Had a game with Lux, MF and Leona in lane plus me. Man I was really glorious with the King of Clubs skin. +5% really did a lot of work.

Malicious Metal1 votes

I know, right? He's as big as sion now and certainly feels like a true Murder emperor.

Stars Shaper1 votes

Indeed.

And I've been pleseantly surprised by his damage output. Not feeding even in an uncomfortable lane and getting one good gank made me able to not fall behind at all and collect what I needed fast enough to be a real threat. I rushed item 3116 then item 3053 and after that item 3151 + item 3742 ending with item 3065 (thier only AP was a Ziggs that if he ever happen to be close to me was dead). Maxing E helped a lot in survivle and I had an actual team who could engage (even if in the end I was the only tanky guy, volibear wen't damage build).

Now, he isn't close to be fixed expecially in solo lane, but it's good to see that he has not been gutted so much.

Jotunheimr1 votes

I don't get why people don't like to do Mord adc. I make sure I have blitz, tham, or thresh as supp, farm and play safe early, yet always shield and heal when I have the chance. If you look at my maych history, I still carry with him(cept yesterday when I went against cait AND fortune bot; that ranged poke tho). I run ghost and flash for mobilty and 2 movespeed quints, AP blues, 1AP quint, and magic pen reds.

WHAT IF..

Morde was put duo lane so people can get a hang of how he plays with proper teamwork, and only the TRUE numero unos can play Mord solo? If you time your heals and shield, and have mobilty, you can stand a solo lane chance, but ONLY if you know how to play him correctly.

That way Mordekaise es numero uno, but only if YOU play the game like numero uno!!

You know, ward, build smart resistances when needed, maximize his shield(AS and cdr to always keep it up huehuehue---nashors, guinsoos, and cleaver) and all in when you can, and dont forget to properly time your ghost and flash properly, too!! Ive noticed Mordekaiser is all about timing.

He taught me so much

The importance of warding Timing Importance of cs How to build situationally

Mordekaiser es numero uno; I fucking love the champion. Just play him right and you are set.

Stars Shaper1 votes

Morde Bot is nearly fixed imo. I had 2 matches recently with him, one with a Nautilus support against Sona + Quinn which ended in a freaking carnage on our part, I was on 3 kills before I could get the tower down and Nautilus got one too xD The other one was with a Lux against MF and Leona, I struggled a lot in the begin and had to flash away from several deadly situations but once I could get one kill and one dragon I could go and be the Tanky Carry Mordekaiser is supposed to be.

Solo Morde needs a way to not be his Bot form on narcotics. I guess that something that could help him in both lanes is making his Q damage scale with the enemy missing hp and give his self heal some more power (Or, adjust his base stats to be something more).

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