I may have a solution to fix Fizz without making him too unviable

FoxMindedGuy··1 votes·924 views

While me coming from DoTA and HoN see no problem with the concept of untargetability (think Puck and Bubbles), my friends who play quite high-tier ranked games have told me that his Playful Trickster is an issue due to it having too much.

You have the big AoE, the slow, the massive damage, and then short cool-down towards later levels. So here is what I was thinking, that can be done to add more skill to him while not taking away too much from him.

Playful: Mana Cost reduced from 90 / 100 / 110 / 120 / 130 to 45 / 50 / 55 / 60 / 65 Base Damage reduced from 70 / 120 / 170 / 220 / 270 (+0.75 AP) to 45 / 60 / 85 / 110 / 145 (+0.4 AP) Cool-Down increased from 16 / 14 / 12 / 10 / 8 to 18 / 16 / 14 / 12 / 10 Damage radius increased from 330 to 350

Trickster: Second activation now costs mana equivalent to 45 / 50 / 55 / 60 / 65 Damage radius reduced from 270 to 250

I believe with the aforementioned changes, now you have to pick between damage and utility. Also Trickster (which does more burst) becomes harder to hit.

What say you guys?

17 Comments

SmokingPuffin7 votes

I see no reason to nerf Fizz at all. He's a viable AP melee champion. Those are not in great supply right now, and he's got clear weaknesses to go with his strengths.

Meep Man2 votes

Yes, this. So many people complain about his strengths and aren't willing to adapt in order to beat him. You can't hit him while he is invulnerable? Then wait until he uses and then spam your spells. If he never goes in, great. It is a free farm lane and you both become fed with CS. The main difference between a fed Fizz through kills and a fed Fizz through CS is that the other middle laner is fed as well to counter Fizz being fed so it is all good.

So no, don't change Fizz. He has his extreme strengths and weaknesses.

FyshinaTux3 votes

Umm... leave the balancing to Riot please... they're bad enough, they don't need any help fucking up champions. >.>

JustMyBassCannon3 votes

Massively nerf the damage on his E because reasons, reduce the radius of damage because reasons, and split the mana cost between his two jumps (which would mean that he could use the untargetability, slow and damage for half as much mana, spending the rest of it on a second jump only if he needs it) because reasons.

I say that if Fizz does need a nerf, what he needs is the base cooldown of his E increased at later ranks. I.E. 16/14/12/10/8 becomes 16/15/14/13/12. If he needs nerfs at all.

Kuroi863 votes

I say that if Fizz does need a nerf, what he needs is the base cooldown of his E increased at later ranks. I.E. 16/14/12/10/8 becomes 16/15/14/13/12. If he needs nerfs at all.

I could live with that.

SmokinSickStyle1 votes

Another thing, make Q not apply on hits.

W should have grievous wounds only upon the activation of the ability, the passive is disabled whenever the spell is on CD.

Remove the missing HP damage (He's an assassin that has the easiest time getting fed, when was last time when you saw a non fed fizz?), increase the damage on hit, much like Kassa W.

This way he has actually to spend time and use a basic attack instead of smashing W-Q to delete anything with a lich bane.

He's an assassin and he should count on his combo with ult to 100% kill things, instead he's always been easy to acquire kills with just few spells.

FyshinaTux4 votes

You're only looking at a fed Fizz with your statement. I play Fizz and, rest assured, he needs more than just WQ if he isn't hella fed.

SmokinSickStyle1 votes

Which is why i have included that Fizz is FED everygame, and besides, you won't really tell me that he can't kill a squishy lategame with E-W-Q?

FyshinaTux3 votes

Besides, not EVERY Fizz gets fed, his winrate is FAR from 100% across all ranks... -_-

SmokinSickStyle1 votes

Where did i state that he wins everygame?

I just said that he's fed everygame, being fed doesn't automatically win you the game.

That happens for everyone, not for Fizz only.

FyshinaTux3 votes

Well, if he's fed EVERY GAME, and he 1shots everyone when he's fed, logic would dictate that he should also win every game.

If this is not the case, then your argument is flawed, or you're severely over-exaggerating how easy it is for him to get fed in which case, your argument is flawed.

SmokinSickStyle2 votes

As low as his cooldowns can be he doesn't ONESHOT AN ENTIRE TEAM.

Just the key target.

At max if the enemy team is behind he can take 3 without dying, there's no Hypercarry in this game that goes 1vs5 and comes out victorious, unless you are playing vs bots or lower.

FyshinaTux3 votes

Now you're comparing an Assassin to a Hyper Carry... -_-

FoxMindedGuy1 votes

At max if the enemy team is behind he can take 3 without dying, there's no Hypercarry in this game that goes 1vs5 and comes out victorious, unless you are playing vs bots or lower.

That is not true. Unless the enemy team is clustered together to eat his shark and E.

As for your 1 vs 5, If Fiora is super duper fed she can come out alive killing 3, and she is not even competitively good.

Kuroi862 votes

Which is why i have included that Fizz is FED everygame

Oh no he's not! I can speak from experience against that. :P

FoxMindedGuy1 votes

W should have grievous wounds only upon the activation of the ability

Um... That is currently true. W only halves healing when activated

xJLx MCHammer1 votes

Did you just nerf the dmg by 50% scaling by 40% And increased cool down

You are a big idiot

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