Atma's Impaler and a suggestion
Feathered Veil
- Recipe: Raptor's Cloak + Chalice of Harmony + 200 Gold = 2200 Gold
- 30 Armor ; 30 Magic Resistance ; 50% base Mana ; 100% base Health Regen
- UNIQUE Passive - Point Runner: Builds up to +30% Movement Speed over 2 seconds while near turrets.
- UNIQUE Passive - Mana Font: Restores 2% of your missing Mana every 5 seconds.
- UNIQUE Active: Shields a target allied structure for 60 (+10 per level) damage for 3 seconds (60 seconds cooldown). After the shield breaks, nearby enemies are slowed by 20% for 2 seconds.
Since we now have 3 items for pushing and diving, but none for defending towers and inhibs (aside from the point runner passive).
Atma's Impaler
- Recipe: Pickaxe + Kindlegem + 675 Gold = 2400 Gold
- 30 Attack Damage ; 200 Health ; 10% Cooldown Reduction
- UNIQUE Passive: Kills and Assists restore 5% of your missing Health.
- UNIQUE Passive: Deal an additional 5 (+1 per level) (+1% Health) bonus true damage over 3 seconds upon dealing physical damage.
I find this to be more appealing than the late Atma's Impaler for various reasons.
It brings back the lost DoT of Spirit of the Elder Lizard.
It deals true damage befitting its 'Impaler' name and has counterplay through Health unlike Armor Penetration.
The stats are mediocre, yet good for Fighters and not for most Marksmen (so it can't be abused).
It rewards offensive play instead of nothing.
The stats are healthier than the weird Armor, Attack Damage, Crit Chance mix.
. They can't build it, then go tank and be indestructible raid bosses.
The reason the item was nerfed was due to the few edge cases where a champ would pick up Atma's, then go full tank and still deal as much if not more damage than assassins and ADCs.
&
and can't be buffed back until the two champs get their inevitable reworks. An item like Atma's cannot be reinstated until the niche cases have been weeded out and the item can't be abused like it was pre-nerf.