Can I drop another thread here for an suggestion for Sonas W?
W - Aria of Perseverance Mana
- Mana cost adjusted to 60/70/80/90/100 from 80/85/90/95/100
Active
- Heals 40/60/80/100/120(+0.3 AP) from 30/50/70/90/110(+0.25 AP)
- REMOVED - Heal is increased by 0.5% per 1% missing health
Aura
- AP ratio increased to 0.3 from 0.2
- Shield duration increased to 2.5 seconds from 1.5 seconds
- NEW - Shield strenght and duration is increased by 1% per 1% missing health
- Shield strenght varies from 35/55/75/95/115(+0.3 AP) (10/20/40 Per Crescendo Rank) to 70/110/150/190/230(+0.6 AP)(20/40/80 Per Crescendo Rank)
- Shield duration varies from 2.5 seconds to 5.0 seconds
So, instead of putting strenght into her heal, my suggestion is to put strenght into her shield, Making it to a bait maker at earlier levels wich also scales late to late game. Als putting in thought that shields are more important on low health targets than high health targets, it'll be much healthier for Sonas gameplay, even for being in the front row of most battles.
don't forget, the max values are working only for targets left with 1% health lets assume she casts her shield on a target with about 50%~ health and the w has 3 points and she has 1 point into crescendo the shield amount and duration would be; 112.5+5 = 117.5 points of health would be shielded and the duration would be 3.75 seconds. Janna as example shields at rank 3 160 health and scales with 0.7 ap and lasts 5 seconds Lulu shields the same amount, though she can shield up to 6 seconds Lux shields 130 health at rank 3 with an 0.35 ap ratio, though she can shield multiple targets Orianna shields as much as Lulu and Janna.
I personally think it would be fairly balanced. Opinions?