Design question @Riot: what's the purpose of %missingHealth heals?
Hi,
I always find very interesting the discussion where Riot expose its design principles and why they chose such and such skills for a new champ/rework. The new Dev Corner is great.
So I had this question that maybe you could answer :) **What is the purpose of %missingHealth heals? **
Like, the purpose of %MaxHealth True Damage is: "If you manage to deliver this, it will hurt, no matter what." And then the skill is balanced around the delivery, and there should be counterplay for the opponent to avoid it. Or the purpose of Crit-enhancing on melee carries is to allow them to use ADC items despite being melee. Etc.
So what about these heals?
If I remember correctly, 3 champs have them: GP, Darius, Illaoi. For GP, it's long CD and not interactive. But for Illaoi and Darius, it's an in-combat powerful and difficult to evaluate healing, and I think it is the reason why so many people complain about them, despite the fact that they are actually relatively weak currently. So I'm wondering, what's the rationale.