Fiddlesticks Rework
Who is Fiddlesticks, the Hardbringer of Doom?
Currently, he is a versatile laner who can either go into the** jungle** (most commonly), support, and the mid lane. His immense sustain due to Drain allows him to prosper in the jungle, his point-click fear and silence helps him as a close-ranged support, and his massive AP ratios on his ultimate helps his damage out in the mid lane. Still, if you look at Fiddlesticks, his kit, and his lore, he does not fit into each role as you'd think so. He might be good for jungle clearing but what jungle item does he take? Cinderhulk? For more HP? But he doesn't come into melee range with opponents. Runeglaive? For **AP **AND CDR? But he doesn't auto attack in his main combo as a Diana would do. His long cooldowns contradict being a poke based support who uses his fear and silence for peel. His damaging spells aren't reliable. Drain can be interrupted and often will be. His ultimate has a long channel time and can only be used when he is unseen or else enemies WILL interrupt it.
Let's start off a rework to change many of his problems.
Passive: Dread - Every 10 seconds, using a spell consumes Dread, fearing all enemies hit by the spell for 1/1.5/2 seconds.
Context: I feel like this makes more sense than his current passive. Removing 10 Magic resist isn't a lot. With this passive Fiddlesticks will have more impact in teamfights as he will be able to fear multiple targets if they incorrectly position themselves.
Q: Terror's Veil- [Cost: 80 / 90 / 100 / 110 / 120] [Range: 600] [Cooldown: 20 / 18 / 16 / 14 / 10] {Ground Target AOE Ability (Like Soraka's Q )} After a .5 second delay, Fiddlesticks sends his crows into the eyes of his enemies reducing their vision and dealing 60 / 85 / 130 / 180 / 250** (+60% AP)** magic damage to enemies hit by it.
Context: Riot gave Fiddlesticks his ult which in it's own way seems like a High Magic Damage Surprise Party. This change helps Fiddlesticks thematically and in his gameplay. His ganks will be stronger as a jungler. He will have more reliable damage as a mid laner. He will be able to win skirmishes as a support if enemies walk into his Veil.
His W is unchanged.
**E: Dark Wind- **[Cost: 40 / 60 / 80 / 95/ 100] [Range: 700] [Cooldown: 10 / 9 / 8 / 7 / 6] {Linear Skill shot (like Karma Q} (Uses on Hit effects) With a swipe of his scythe, Fiddlesticks sends a special crow to silence the first enemy that it hits for 1.5 seconds and dealing 50 / 70 / 120 / 150 / 200 (+50%) This special crow has a small AOE (similar to Karma's Q) that allow's multiple close enemies to be silenced as well. If Dark Wind hits an enemy who is affected by Terror's Veil, it will reduce the cooldown by 2 seconds.
Context: The point click bounce was incredibly short ranged, had a long cooldown, did VERY little damage, and had high mana costs. AKA: It was a bad spell all around. Not only does this give Fiddle some more breathing room, but it helps him clear waves faster too.
R: CrowStorm- Magic Damage Per Second Lowered to: 120 / 220 / 320 (+40%) {Delay: 1.25} Now lasts 4 seconds instead of 5. Fiddlesticks is given a small movement boost for each enemy hit by Crowstorm.
Context: A small conpensation nerf with some utility given.
Constructive Criticism is appreciated. :) Leave suggestions below.
does practically nothing for him.