Jungle is WAYYY to hard now for so many champions (2 starting pots??)

WTFMatee··3 votes·2,382 views

Seriously. I May just suck but even if i do starting with two pots is rediculous

You got a crappy leash from your laner?

Have fun recalling before you even make it to red.

Also blue buff is easier to kill then the new wraiths wtf is up with that?

On another note the smite items were a good idea but it makes it hard to decide whether saving smite for camps or baron/drag or using it on a champion

12 Comments

bunglyfe4 votes

agreed jungle is pretty dead early game now and i dont even consider using anything but rangers now because saving smite for an active makes farming the jungle impossible

its not gold efficient to rely on getting kills

also really missing the old gold passive on jungle items / dragon gold

EzraTwitch3 votes

No its not, you are all bad. New and bad. For long time players its not a problem. Stop bitching and learn the new routes. Jungle isn't hard, its just not brain dead simple anymore. It once again has multiple starts and multiple paths and isn't just Red>Blue or Blue>Red. It also brought the old Gank>Farm>Control Jungle balance back.

Meep Man2 votes

The health regeneration from Machete needs to increased by a decent amount (50-75% increase).

Iady footIocker 1 votes

Honestly its so that carry junglers wont just destroy after getting one kill, and honestly alot of older junglers will comeback because of this change(Fiddlesticks ww shyvana zac etc) and honestly the jungle atm I mainly objective control so save it for the monsters

WTFMatee2 votes

Honestly its so that carry junglers wont just destroy after getting one kill, and honestly alot of older junglers will comeback because of this change(Fiddlesticks ww shyvana zac etc) and honestly the jungle atm I mainly objective control so save it for the monsters

but thats the point you save it for monsters so whats the point of having the smiting teemos and such if you always have to save smite for objectives

DJ Hatsune Miku1 votes

It's to hurt early game aggression and make ganking early on more of a gamble. You can easily farm after first back but the pre-back ganks are basically completely gone. As a laner you can expect junglers won't be doing anything before 5 minutes unlike before where you could play Vi and go blue>wolves>red and gank 3 times before finally backing into double longsword boots. It allows older champs or farm heavy ones to stay competitive which, honestly, will probably result in them taking over. If an environment favors champs like Shyv or WW you can bet you'll see them, especially WW.

KzooCrasher1 votes

Pretty sure its by design and I hope it stays hard (maybe not this hard?) Your not suppose to have much health while clearing its a deterrent to the gank gank gank meta of last jungle

MrSexyHobo1 votes

the problem is that WW, fiddle, zac are already good at ganking...

Minrog1 votes

the problem is that WW, fiddle, zac are already good at ganking...

Hrm, well WW can only gank with his ultimate. If it's available he can do an amazing gank, but otherwise they can just walk away from him, since he has no CC or gap closer without it. With the 3 minute cooldown on ulti I guess it's just going to be a farmfest until level 11. Weird changes.

BigShindizzle1 votes

Don't forget Smite can now act as a gap closer allowing WW to gank pre-6 now.

MaIevoIent1 votes

Its about strategic diversity. The jungle shouldn't be mandatory. and the jungle is more about wise decision making than just mindlessly farming and killing an overextended fool occasionally.

Bears Dont Care1 votes

The issue is that some jungler's have no decision making that can be accomplished. Eve has no sustain, is squishy, and has mana problems. So you either gank constantly and clear only a a camp or two at a time without smite. Or you pick up a ranger's trailblazer and do you best to catch up.

OH you got counter jungled during your first back. GG well played.

Decision making is awesome, but some junglers don't get to decide anything at all.

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