If a player disconnects more often then normal they really shouldn't be playing league of legends because if you dc from the game from no fault of your own thats bad for you yeah but it's also bad for your teammates who just lost because you left, no mater how far ahead they are you just cost them the game. I get that if you have dc issues that isn't your fault you shouldn't be punished but on the same hand your punishing 4 other players as well. Stick to normals if you have dc issues. If they stop people with these kinds of issues from playing that improves the game more then letting these unlucky people with the issues play because that 1 player just made 4 other players just as angry as they are.
Since 'stick to normals' actually means 'don't play at all' because the leaverbuster system applies to all queues, not just ranked.... what you're basically saying here is 'if your situation isn't perfect, don't play LoL'.
This sounds like a very clever way to get Riot to go out of business honestly.
Just so you know... if all those 'unlucky people' stop playing, your queue times will be just as long as the people on leaverbuster because nobody will be left to play with... and Riot will probably slowly go out of business as people move to other games.
Fortunately for Riot, most of these people won't follow your advice and will continue playing... but ya, if everyone who was in a potentially less-than-perfect situation stopped playing, most of their playerbase would be gone. So be careful what you wish for...
Thats not what i'm saying and you just twisted my entire arguement around and I don't like that. What I clearly stated is that 1 person with connection problems will ruin the game for 4 other people so playing the game with dc issues is selfish even though it's not your fault in any way you shouldn't ruin the experience of others. It's like having a cold, it's not your fault you have a cold but don't spread it to others.
Also, the rest of your argument makes no sense if they warned then banned people with say 10% dc rate thats likely less then 1% of the entire game. This will by no means destroy the game like you say it will. Also, once they get warned i'd say most of them will stop doing what there doing or fix the problem.
Your argument is pointless because that's not what we're arguing in the first place. Yes, if you have constant connection issues you shouldn't play LoL, but we're talking about once in a blue moon scenarios, not constant disconnects.
I've NEVER had disconnection issues before, but a few days ago my ISP went down and my team was left 3v5 because two of us use the same ISP and were disconnected. We both had to sign this "I Agree" thing saying that if we leave again we agree that we should be punished for it, which isn't true to my ideals at all because I feel that letting Riot off with punishments over a single leave is insane considering that it was something that isn't even under my control.
This is like being in a train crash as a passenger then having to sign a contract saying you agree to never let a train that you're riding on crash again. You have absolutely no control over a situation like that and shit happens, so eventually I'm going to disconnect by some fluke and Riot is going to say "Well sorry, but you agreed!" and then punish my account for it even though I'm not leaving on purpose and fully understand that it sucks the biggest balls ever for everyone else when that kind of thing happens.
Doing this is just pushing a "guilty until proven innocent" system onto everyone and then skipping the trial and going straight to the punishment. Tribunal was a much better idea than this because we could have been able to pull data to see how many times and how frequently a person has disconnected if Riot had bothered to develop it farther, rather than leaving it up to a dumb automated system, which the law should never be left to in the first place, to sort it out for us.