Potential Annie Rework
What she currently is: Annie is a high burst medium-ranged mage that uses flames to engulf her enemies and punish enemies who ignore her Pyromania.
What this Rework could make her: Annie is a high burst medium-ranged mage that uses her iconic Teddy Bear, Tibbers to annihilate oponents who overstay their welcome.
So let's get into it
General Champion Details - Auto Attack Missile Speed - Increased (Not sure to the specific but make it similar to other AP Mages)
Passive : Pyromania - {Cooldown Added: 20 seconds} On every fourth spell cast, Annie stuns her target for 1 / 1.25 / 1.5 seconds.
Q : Disintegrate - {Range Change: 575; Cooldown is now 10 / 9 / 7 / 5 seconds} Annie throws out a fireball that damages her target as it hits for 75 / 100 / 125 / 150 / 275 (75% Ability Power) magic damage Passive: Smoked: When Annie uses Disintegrates on a champion that's debuffed with Charred, the champion is "Smoked" and is dealt 10 / 25 / 50 / 70 / 100 bonus over 3 seconds and the cooldown of Pyromania is reduced by 2 seconds.
W : Incinerate - {Range Change: 575} Annie burns enemies in a 50 degree conic area in front of her dealing 50 / 70 / 120 / 150 / 200 (50% Ability Power) magic damage and marks champions are marked with Charred.
E : Molten Shield - Annie grants herself or an ally a shield that increases armor and magic resist by 5 / 10 / 20 / 25 / 35. If an enemy champion attacks anyone with Molten Shield their Armor and Magic Resist is reduced by half of the gain. DOES NOT STACK
R : Tibbers - {Cast time added: .5 to .75 Seconds, NEW ANIMATION: Annie THROWS Tibbers, like how she does in the cinematic. Range Decreased to 575 BUT Aura increased to 350; The cast time depends on how close Annie is to the initial cast spot.} Annie summons her Teddy Bear, Tibbers to unleash an inferno upon her enemies. While summoned, Tibbers emits a fiery blaze dealing 30 / 45 / 50 (25% Ability Power) magic damage every second. If Pyromania is off cooldown, Each Tibbers Auto attack Command is seen as a spell cast and the stun is increased by .25 seconds.
TL;DR: IDK if I did it right but I wanted to: Give her kit some more mechanics; Slightly Nerf her Damage; Give her different build paths and opportunities; Make Tibbers not about the AOE Stun or the insta-damage or the aoe stun with an instant damage but make him about doing sustained damage. Please don't murder me but I would like constructive criticism. Please be gentle, I am new to this and I honestly didn't think about the effects.