Potential Annie Rework

TNHA Baritone··4 votes·728 views

What she currently is: Annie is a high burst medium-ranged mage that uses flames to engulf her enemies and punish enemies who ignore her Pyromania.

What this Rework could make her: Annie is a high burst medium-ranged mage that uses her iconic Teddy Bear, Tibbers to annihilate oponents who overstay their welcome.

So let's get into it

General Champion Details - Auto Attack Missile Speed - Increased (Not sure to the specific but make it similar to other AP Mages)

Passive : Pyromania - {Cooldown Added: 20 seconds} On every fourth spell cast, Annie stuns her target for 1 / 1.25 / 1.5 seconds.

Q : Disintegrate - {Range Change: 575; Cooldown is now 10 / 9 / 7 / 5 seconds} Annie throws out a fireball that damages her target as it hits for 75 / 100 / 125 / 150 / 275 (75% Ability Power) magic damage Passive: Smoked: When Annie uses Disintegrates on a champion that's debuffed with Charred, the champion is "Smoked" and is dealt 10 / 25 / 50 / 70 / 100 bonus over 3 seconds and the cooldown of Pyromania is reduced by 2 seconds.

W : Incinerate - {Range Change: 575} Annie burns enemies in a 50 degree conic area in front of her dealing 50 / 70 / 120 / 150 / 200 (50% Ability Power) magic damage and marks champions are marked with Charred.

E : Molten Shield - Annie grants herself or an ally a shield that increases armor and magic resist by 5 / 10 / 20 / 25 / 35. If an enemy champion attacks anyone with Molten Shield their Armor and Magic Resist is reduced by half of the gain. DOES NOT STACK

R : Tibbers - {Cast time added: .5 to .75 Seconds, NEW ANIMATION: Annie THROWS Tibbers, like how she does in the cinematic. Range Decreased to 575 BUT Aura increased to 350; The cast time depends on how close Annie is to the initial cast spot.} Annie summons her Teddy Bear, Tibbers to unleash an inferno upon her enemies. While summoned, Tibbers emits a fiery blaze dealing 30 / 45 / 50 (25% Ability Power) magic damage every second. If Pyromania is off cooldown, Each Tibbers Auto attack Command is seen as a spell cast and the stun is increased by .25 seconds.

TL;DR: IDK if I did it right but I wanted to: Give her kit some more mechanics; Slightly Nerf her Damage; Give her different build paths and opportunities; Make Tibbers not about the AOE Stun or the insta-damage or the aoe stun with an instant damage but make him about doing sustained damage. Please don't murder me but I would like constructive criticism. Please be gentle, I am new to this and I honestly didn't think about the effects.

7 Comments

JohnJonesy1 votes

R : Tibbers - {Cast time added: .25 to .75 Seconds

I gotta say, .25 sec is still very quick. Too quick for a nuke-stun-aoe-death bear. Though this heading in the right direction IMO

TNHA Baritone1 votes

tyty

BluePolarizer1 votes

she now has 350 base damage in her entire kit when everything is maxed out, which is about the single cast damage of a Maokai W late game.

TNHA Baritone1 votes

i made this by my self and alone without calculators. I honestly just plugged in numbers for the damage....isnt that what riot does (lol jk) btw i changed some btw the tibbers on arrival dmg didnt change

Malix Farwin1 votes

You nerfed her already short range compared to any other mage, nerfed her passive and ult and compensated her with a DoT that needs to be set up with W. The shield change is not gonna do anything but pigeonhole her to support which she will do poorly with. This isn't nothing but a closet ner f thread and i thank god everyday that you are not on the Balance team.

TNHA Baritone1 votes

I don't desire to be on the balence team knowing there's people like you who put down others based on their beliefs when you damn well know you can't do any better.

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