Can we discuss how this next patch solves things.
So here is the patch notes. https://na.leagueoflegends.com/en/news/game-updates/patch/patch-724-notes
I'm only going to be hitting the major issues. But feel free to chime in and give me reasons for the minor ones and anything I missed.
Ezreal: Lost .15 AD ratio based off TOTAL AD on his Q. That is actually really big. Will hit his damage early game a bit, but will still leave him fairly the same in the later stages of the game. Due to majority of damage coming from procs. Whenever I play Ez (I do not main him so please no flamerino) I get about 400 AD. So you are losing 60 damage on his Q. At 400 AD. Still big but considering if you proc Tri-Force, Duskblade, Muramana, etc. You'll easily be dealing 500 damage from proc damage anyways. So helps other ADC deal with Ez's early game a little better.
Malzahar: This nerf does not solve the issue that Riot has created with malzahar. They decreased Malz's AP ratio from 1.1 AP to .8 AP and base damage from 125/225/325 to 125/200/275. The current problem with why Malzahar is getting picked for mid and doing so well has a bit to do with his damage. But it has more to do with the fact that he does three things.
1: Forces the enemy ADC/Mid Laner to either die because of Suppression or force them to build QSS and actively slow down or completely lower Damage.
2: Has many targets through early game to target even if x target gets a QSS. Allowing for picks to continue to happen even after 1 or 2 people have built QSS. With the added fact that damage creep is still very high, even a tank will die in 2.5 seconds regardless of malzahar trying to kill them or not. As long as someone else is with malz.
3: This nerf is fine for trying to lower malzahar's Pick, Ban, and Win rates. But the problem with the champion still remains. You have created a CC bot.
The champion has lost any and all sense of skill expression. (More on this if you ask, as a prior malz main)
Ornn: Big nerf. 2% decrease at all Ranks on W. Cooldown increased by 1 second at all ranks. I do not know the exact impact that this will have on ornn in lane, i can only imagine that match ups that were pretty close to begin with now are flipped the other way. Ornn shouldn't be as oppressive as he was standing. Allowing more variation in top lane. As top lane was suffering because of Ornn. Ornn was too strong forcing certain picks out of top lane completely. Has more impact on the game then just having hit Ornn. Will end up seeing more champion diversity at top hopefully.
Taric: Nerf was dumb imo. Taric has a higher win rate due to the fact that everyone is currently only playing AD champions. When you have AP mids and Jungles again. You will need to buff him slightly. Also taric gains more of an advantage from runes than that 5 armor.
Zoe: Big nerfs. Overall lose of utility. No compensation. Will see less Zoe players after their first few games next patch. Damage will remain the same, but the lose of utility will allow for more counter-play and less of an oppressive feeling in and out of lane, while she is ahead.
Press the Attack: Now procs on 4th auto instead of third. So now it is better on Jhin than it is on vayne for the first auto that procs Press the Attack bonus damage. Big hit, to the rune. Will change some exchange patterns in the bot lane. Lucian will still be fine starting level 3+. Vayne losing level 1 power. Rune will still be good overall. Will see results over the next few days of how effective of a nerf this was to ADC's and how much this hurt champions like Irelia and Jax.
Phase Rush: Finally given back the 75% slow resist to ranged champions. Could cause certain ADC's to run it. (Looking at you vayne). Auto Q E Phase rush out. Overall a very good change, allows Ryze, Vlad, Cass to not feel weaker than they did last season. Movespeed still scales up to the same number that SRS had, but better than it was before. Will see how this effect Ryze Vlad Cass Nasus Darius.
Klepto: Nerfed in Ezreal and GP. No numbers revealed. Will see impact of nerf with ezreal numbers. If ezreal's early game numbers drop its due to .15 AD lose. If mid game numbers drop its due to klepto. If late games number dropped its because riot finally hot fixed duskblade one shotting people.