You know what's the biggest thing causing damage creep?
#OVERABUNDANCE OF CDR
Seriously, I remember when people would get brutalizer into Youmuu's, and that was like the only 10% CDR they would get. Mages would have to go out of their way to turn 5% CDR amounts into 10%, itemizing was a hassle if you wanted CDR and damage, and it was ok because you had to choose between spammability and raw power. Spirit Visage was awesome on tanks because the juicy MR, HP, and CDR, coupled with the heal passive made it such a great buy and helped them manage their cooldowns in fights because they had more uptime on their CC.
But now? Free CDR on mage items, assassin items, fucking ADC items even have CDR now. Meanwhile the only class not benefitting from the overabundance of CDR are the class that it's arguably the most balanced on: tanks.
Before, if you went over 40% CDR, you were considered an idiot because you went out of your way to reach that. Now, every game is a struggle of "CDR overload."
Why does Morello's and Triforce have 20% CDR along with all the other crap they have? Essence Reaver for fuck's sake gives up to 30% CDR. FOR A CLASS MEANT TO USE THEIR AUTO ATTACKS. Why the flying frankfurt did you slap CDR on Zhonya's? Just reduce the damn cost, not put useless stats for the situation.
Black Cleaver already gives HP, AD, a speed passive (Phage), and up to 30% total armor shred. Then why the hell does it also need to get you halfway to max CDR? Who the hell thought that was even remotely a good idea?
Not to mention
, the item that gives physical damage healing, damage redirection, and, you guessed it, CDR. This item is being held back by the CDR and could be so much more, but no, might as well add CDR to f*cking Bloodthirster while we're at it.
CDR is too damn high. Lower CDR.
Also, I'm going to answer some concerns here before they start.
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Yes,
have 20% CDR. I (and many other players) don't touch these items as a tank because they provide no health, the armor loses a lot of its value should the ADC have the bright idea to buy the dreaded 1300 gold death sentence
, and the other effects are not nearly worth the space in my inventory as other options. -
I am not crying OP for anything here. I am simply saying that there is too much CDR on too many items.
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Yes, I am a tank main. That does not mean I do not play mages, assassins or ADCs. I play all roles, so I know all sides of the story. I am not the guy crying about Illaoi being OP after trying to fight her in the middle of her ultimate.
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I am not saying Season 3/4/5 were perfect. Zed is the perfect example of the contrary. I am saying this problem with CDR did not exist before.
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Yes, I am Bronze 1. I am not some flashy Master or Diamond guru. I play ranked only with one of my friends and climb slowly because we rarely get together. I have been playing this game since late Season 3/ early Season 4, so I have insight on many things. If you're going to argue rank then ask any Challenger player who isn't boosted and you'll get the same answer.
I'll give the floor to you guys. I'm gonna go take a nap.
plz :(
This build shreds tanks who don't buy thornmail, and heals you for 75% of your auto damage, + 30%(10% on aoe) of your skill Damages, people who complain that adcs have no sustain, this build, has gotten me to survive a full Kat combo, and come out with more health than I went in with, same with Baron, Elder Drag, etc, sustain is fucking hilarious with how much damage there is.