If Grasp stole HP instead...

Kuponya··1 votes·1,111 views

Would we enter a Grasp meta?

13 Comments

Darkdemon6533 votes

It does steal health.

Pxerkza1 votes

he means that he takes health from his target permanently ie if you are at 1000max hp and he procs grasp he would go to 995 max hp for example

and to his question would we enter a grasp meta yes that would be beyond broken

Ragnaveil1 votes

. How would we enter a grasp meta? The thing takes almost 4 seconds to prime, not to mention it being weak on ranged.

Pxerkza1 votes

don't you realize that there are champions who can proc these effects easily? i've had over 60 procs in games thats -300hp thats a -800 gold you just deleted from your enemy

Ragnaveil1 votes

You mean the same champs that only get a small % of its effects due to being ranged? GP is the only melee I can think of that can proc it so easily.

Cind3rkick2 votes

Well.... It deals damage and heals... I suppose thats the same thing really

Godfather Star1 votes

I thought it already did that, deals extra damage and heals you?

bluefire mark 21 votes

He means if you have 2000hp then procs it vs you, you then have 1995 and so on.

SuicidePlank1 votes

It would make everyone that can proc it safely needlesly broken and the early game entirely game changing. So yes, in an unhealthy way.

xDogMeatx1 votes

ask yourself what would happen if the target reached 0 hp at that point would they continue dying for no reason just cuz 0 hp or would they just cease to exist in the game?

figold6662 votes

They loop back around to max hp... the one where you can survive execute damage.

xDogMeatx1 votes

you would back to natural hp growth?

Critmaster Garen1 votes

{quoted}

ask yourself what would happen if the target reached 0 hp at that point would they continue dying for no reason just cuz 0 hp or would they just cease to exist in the game?

i mean, that would require like 400 grasp hits of a melee champion on someone who wouldnt build hp by lvl 18.

thats not to say the idea isnt completely bonkers.

id rather prefer they gave grasp the old dark harvest effect. meaning after you get a certain number of health from the stacks, grasp stays active for 5 minutes once its activated.

this way you could carry the proc across the map into a teamfight after a certain point. would make it slightly better without taking it over the top.

otherwise what they could do is:

  • reduce grasp cooldown to 3 secons
  • reduce grasp damage to 3% max health (same dps as with the old cooldown)
  • change the heal to 3% missing health (stronger than before when youre below 50% max hp)

this would very slightly buff the heal in clutch situations where you need it more than at full health, and buff the health gain through increased proc rate, while keeping the overall damage the same.

this would be a very minor but effective buff to the health and sustain components of the rune imo.

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