Riven Rework Concept
Passive: Runic Combo Blade: Each time Riven casts an ability, her blade stores a Rune Counter. If she lands a basic attack, all her cool downs are reduced by 0.5 seconds. 1 second if that attack hit an enemy.
Riven is a combo based champion. So I wanted her to have combo'd abilities. Her current state, she is way too strong because her combos deal so much damage. With this change, I want her to make a lot of combos, but I don't want her damage output for that combo to increase if they do that combo effectively.
Q: Broken Wings: Riven dashes forward slightly, cleaving the area in front of her. (Dash is smaller than current Q) for the next 4 seconds, if Riven casts another ability, she can activate this ability again up to 2 additional times. These additional abilities do not grant Rune Counters.
Riven's 3 strike combo is part of her character. I wanted to keep it like that, but to also utilize it better for combos than for moving around faster. This change will allow her to continue dealing damage, but will hinder her mobility.
W: Rune Strike: Riven uppercuts a small area in front of her. Enemy champions hit are knocked up slightly.
This is where I moved her knock-up because I feel Ki-Burst doesn't really feel like an ability Riven would use. I can better imagine her to uppercut her opponent with her blade than releasing a magic ability.
E: Valor: Riven does a 360 with her blade outstretched, blocking any projectile that would hit her at that time. Enemies hit by the blade take a little damage.
Spin 2 win. With removing the shield, I wanted Riven to still have some defense, which is why I gave her a wind wall that only stays for that INSTANT. It should only last for 0.25 seconds.
R: Shattered Legacy: Upon activation, her sword is reconstructed with pieces that are transparent. Her next abilities cast within 4 seconds have enhanced effects. Additionally, she gains AD. (just like in live) Broken Wings: You travel a little further and each strike knocks enemies up for 0.3 seconds. Rune Strike: Riven dashes forward now, and also has more range in the AoE. Knock up lasts longer as well. Valor: Riven does a 720, with the wind wall lasting as long as the animation. Also applies the damage twice.
_I liked Riven having the ability to reforge her blade, but I didn't like how it had a ranged execute cone... So instead this ability enhances her killing power as well as making her combos stronger in that form. _
has but without the stun.