It's my opinion that +Heal/Shield power needs to be removed.

SpecterVonBaren··12 votes·454 views

Currently +Heal/Shield is too binary a stat. It's put on items designed for supports, champions that have heals and shields that do not require mechanical skills to use and thanks to the instant nature of most of them, don't require much tactical skill to use, and keep in mind this is coming from a support main, a support main that dislikes all in supports more than the other types.

Another problem is that AP is still used as a stat for scaling utility moves as well while also granting damage, if someone is going for more utility then it should come at the cost of less damage.

I think that it should be removed and Riot instead introduce a brand new stat for utility scaling and give utility ratios to champions that would be used in such a role. It would also help out with the issue of supports going into a solo lane. If a support wants damage, let them be able to get good ratios for damage but make it come at the cost of utility in the late game.

5 Comments

Anu3isII2 votes

And, in my opinion, shields and heals became broken ever since the introduction of this stat. It feels like it is mandatory to have an enchanter so that any squishy survives these days, and any burst-based champion is destroyed by this class...

LordGeovanni2 votes

almost like critical strike. Heal and sheild power is only broken when used on adcs same with ardents attack speed because adcs havent been nerfed for the corresponding buff that ardent censer was to them.

AirKingNeo1 votes

also the fact it was added to support items just to powercreep the class (and to make it more popular) and given without any stats taken away is the issue.

Also the reason why shields are a problem now.

Bârd1 votes

It's fine, but needs to be a Unique passive.

SpecterVonBaren1 votes

Then it would be useless. All you'd do is buy one of the items with it and then build AP, that's not the point of it.

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