Let's Design: Items for Top laners
As many have noticed, the current itemization options for top laners tend be rather...lackluster, to say the least. Especially if they're of the melee AD variety.
Hence, I want to create a place to discuss possible ideas for items that would help these guys out. However, I'd also like people to really think about their ideas and not just put down an idea that'd make their favorite champion overpowered. Therefore, I'd like you to explain your ideas a little, possibly by following this structure:
Schematic for item design:
Pictured Item Name
Compontents and Cost Stats Passive(s) and Active Intended Role: What should the item do in a champion's build path? How is it good for the game's health? Intended Users and possible counterplay: Which champions should this item be good on? What would be the opposing champion's options when this item is build? How would he play against it? Possible abuse cases: Who/what circumstances could make the item unhealthy? Who could possibly abuse the item?
To start, I want to detail one idea of mine:
Doran's Flintlock/Hextech Flintlock
Compontents and Cost: 320-370 gold Stats: None Active: Unique active: Fires a single target, linear skillshot with good speed (think Ezreal's Q) and medium range (500-800 units). Does 100% of your AD to the unit it hits (reduced amount to champions). 10 seconds CD, reduced by 4 if killing something. Cast time is equal to the user's auto-attack time. Cast animation is Dominion's Channel Windup. Intended Role: A last-hitting tool, especially for melees in melee-vs-ranged match-ups. Reduced damage to champions to make it less of a harass tool. Gives melees something to do in a ranged-vs-melee match-up (as part of the frustration of such a match-up comes from the feeling of not being able to do much, and thus being a little bit bored). Intended Users: Melee champions without ways to get CS on range. The enemy'd have the option to block the shot, as it does less damage, but would possibly have to give up position for that. Abuse Cases: Ranged champions. Hence the longish cast-time - a ranged champion would be less rewarded using this in champ-to-champ combat, as his autos would do more damage.
So, with this framework being set, I am looking forward to discussing some ideas.
Tiamat +
Chain Vest + 780g (3400 g total)
45 attack damage, 45 armor , 15 health regen per 5
Cleave/Crescent passive/active (Tiamat)
Passive: Gain attack damage equal to 2% of your bonus health
Giant's Belt +
Kindlegem + 550g (2400g)
700 health, 10% cooldown reduction
Active: Become immune to displacement effects (knockups, knockbacks) for 5 seconds. 60 second cooldown.

are getting it more so for said damage, but mostly for the massive mana boost it gives. Plus, without the HP they go beyond Glass Cannon into Wet Paper Cannon territory.

+ Seastone Thorn
+45 Attack Damage

over
and don't get attacked :)
Can be abused by... any Marksman with Runaan's Hurricane and ...
<- would be brutal in the mid-lane, I imagine.
+receipt= ~3000g
Stats: 450health 45MR
Active: -
Passive: (unique): Absorbs the power of abilities hitting the owner, refreshing his ressources (Energy or Mana) by 1-10%, depending on missing Mana/Energy
Intended Role: An alternative as primary MR item...as currently only Banshees seems viable, SV only on a few champs with strong self-heals. It also solves Mana/Energy problems on tanks that are currently forced to rush either Chalice (and not be too tanky) or Rota (which doesn´t work for Energy-Champs, that lack itemization anyway)
Intended Users: Tanks that want to stand in front of their teams and protect them with their Body (and their abilities)
Abuse Cases: Maybe Lee would have acess to too much Energy that way
(early)
,
(sometimes),
(ish because it ONLY gives you armor and not to much tank but still pretty good..)
(on a few of them but spell vamp just isn't really a great stat atm) and
. This would be fine except a good chunk of the ap tops dont use mana (rumble/vlad) so RoA is out of the question. So is D ring. Then abyssal scepter is a meh item unless they are stacking MR or have a lot of magic damage. So basically all ap bruisers are limited to the same 3-4 items every game and have to start the defensive dorans sheild. Compare that to the ad pool

And things start to look a little dicey buildwise for the AP compatriots.
for example is a good ad bruiser item
+
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