The MAGE UPDATE and MR ITEMS

Chaos Milk Tea··1 votes·751 views

I see that in addition to core mage items changing, the magic resist items for tanks will receive alterations as well.

All two of them

Perhaps it's not within the scope of this update since the items belong to another class, but I feel that the counter items to the class being updated deserve some attention.

Right now tanks have a whopping one magic resist item 3065 item to default to, with item 3190 sometimes being a good choice when there's a lot of aoe or just too much ap on the enemy team in general or if you're just too poor to get the actually good item. The magic resist item you choose though should be based either on synergy with the champion, or the type of damage you are trying to mitigate.

For example, let's say you are fighting a Swain in one game and Leblanc in another. Against Swain, spirit visage is ideal since it gives lot of regen which slowly fights off dot damage. On the other hand, an item that gives sheer MR and possibly a first hit damage sponge would help counter le blanc's burst damage.

Or say you are playing either DrMundo or Shyvana. On mundo spirit visage clearly synergizes since he relies so heavily on healing, while Shyvana would prefer an MR item that emitted a 300 unit slow field every few seconds.

Now if we were fighting AD champs, I can go item 3068 if my champ can stick to people, item 3143 when there are two or more sources of crit damage, item 3110 to protect allies from attack speed, item 3742 for catching priority targets, and the list goes on.

TLDR; Mage counter building is shallow and has nothing to do with the enemy or the user MR items don't need to be stronger, just more diverse

4 Comments

ChaddyFantome1 votes

On the other hand, an item that gives sheer MR and possibly a first hit damage sponge would help counter le blanc's burst damage.

item 3102 ???

Chaos Milk Tea1 votes

With the changes it is no longer intended to be a true tank mr item.

ChaddyFantome1 votes

I don't see how?

Ban Islands1 votes

Because tanks with just the current two MR items are way too good against magic damage. Health already tends to be a counter to mages, so when you throw that much MR into the mix you get to what we have now where they just kind of buy a SV and can just ignore the enemy team's mages completely.

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