How I play Tryndamir
I have seen a lot of hate coming my way lately and been on a big winstreak with him. Mostly people shouting OP or easyiest champ in the game. Think I've lost 2 out of the last 12 games I played with him. 1 was due to a ping issue I couldn't help, 2nd was from jug and mid camping top lane. Which I was glad, because that meant that the rest of my team should of had it very easy. I'm in low ello though so naturually that didn't happen. Anyway thought I'd make a post and see if there is anything I could be doing better. I don't believe trydamir to be the easiest champ, nor OP however. He can be out played and kited. His nerf to ult down to 5 instead of 8 seconds hurt a lot. Timing a zed ult pop becomes an act of luck at times. If he has duskblade oh god that sucks.
First off my build
keystone : fervor for battle Runes Armor seals AD marks AS Gliphs AS Quints
total 9 armor 8.5 AD 19.3% AS
Starting Items

Resoning : with my runes this gives me exactly 80AD.
First back
to
if I can afford them
Reasoning : I want the exstra movespeed, lifesteal, and AS to stack up fevor to help farming.
Rushing after
into 
reasoning : more wave clear and Move speed so I can invade top side jungle for even more farm.
Full build
and usually 
reasoning : Playstyle, I don't go for kills I go for farm and towers. So the 2.01 AS ill have plus the 442 movespeed.
Mentality
Farm is greater than kills Towers are greater than kills Enemy jungle camps are greater than kills
Playstyle
I start by raceing to get my fury to max at the beginning of the game. I take out 4 minions off the first wave then go in on my enemy. Walk in on him I might add not spin. My objective on this first fight is clear not to kill but to hurt and spin back out threw the minions getting level 2 on the way.
I then go back to farm mode, thining the wave out and keeping my fury up pushing it into his tower, soon as it hits his tower I spin out and back or clear scuttle then back.
Coming back into lane using spins to speed it up I should have a vamp captor and boots atleast. This is usually when I get my first kill as he will be pushed into my tower by this point on average this is what happens. I repeat the first process killing if able this time. When pushed back under his tower this time I back off into the enemy jungle and steal a camp. Returning to lane once the wave resets.
My goal threw all of this is to 1 put my enemy laner behind in farm, 2 get me ahead in farm, and 3 put the enemy jungler behind. Once I back the 3rd time I go for the tower. I should have shiv built and partial bork. I don't finish bork until after I finish IE though I may buy the top two compants. This is because on the 4th or 5th buy ill have IE Bork Shiv Boots completed before 25mins. Maybe even have Last whiper done by this point and two towers down.
By this point in the game, the enemy team useually has to decate resources to stopping me. I useually use all chat to bait top lane and jungle into fighting each other this match. By saying something like Sorry your top lane is so bad jug, feels bad man. The flaming I'm doing is to try and cause mental instability against my enemys as people have said arguing tilts. I continue to push top hard unless another lane is open with none of my team there. This is because I want them to come after me and I'm confident I can escape with trydamirs kit. I finish phantom dancer before turning last whiper into lord dominics because I only wanted the armor pent % for my borks on hit damage, plus now Its more dangerious as I'm pushing so deep the 5% ms it grants is more vital than ever. The AS and crit chance also mean i'm not hitting a tower for as long.
That pretty much explains how I play Trydamir. Let me know if theres anything I can do better I'm bronze 4 after all recently ranked up using this strat.