Teemo rework concept
Passive: Scout: If Teemo is idle for 1.5 second, or 1 second in brush, he becomes stealthed. If Teemo breaks stealth, he gains a burst of movement speed decaying over 2.5 seconds.
Q: Hallucinating Dart: Teemo spits a dart, deailng magic damage, reducing their vision radius to 100 units, and slowing them.
W: Scouts Code: Passive: Teemo gains additional movement speed as long as he's moving. This stacks up to a cap. The speed bonus is doubled if Teemo is running towards a poisoned target.
_Active: _ Can only be cast if Teemo is under any form of crowd control that hinders movement. Teemo removes all crowd control and increases Scouts Code's movement speed to it's cap. ** E: Toxic Shot:** _Passive: _ Teemo's basic attacks apply a stack "Poison" to their target as well as bonus magic damage, dealing percent max HP as magic damage every second. Poisoned targets % increased damage from Teemo for every stack of Poison. The damage from Poison does not stack.
R: Noxious Trap: Teemo lays a mushroom at target location. If an enemy walks over it, the mushroom explodes, dealing magic damage in an instant, and applying 3 stacks of poison. When a mushroom explodes, it creates a large zone around it that slows all enemies in it.
Goals of this rework: Teemo is a scout, so he should be treated as one. Scouts are extremely fast and squishy, but they don't do a lot of damage. Teemo's damage over time and %bonus damage won't be very strong unless he is in the fight for a very long time.