I swear Riot has it out for melee champion.
I really feel RIot it has it out for Melee champions. Legit every action they take constantly sends melee champions to get shat on. Everytime they nerf items or builds or anything, the only champions being shat on are melee champions. And I mean everything, everything they do is against melee champions. Just look at out of combat movement speed, Something so irrelevant, but I bring it up because it's a perfect example of this. Who does OOCMS really hurt other than melee champions? As long as you yourself are not hit you have the movement speed. So who does that help? Only ranged champions, who keep a huge distance barrier melee champions already struggle to cross and with their long range they just deny that movement speed to melee champions. Jhin is the perfect example of this and Ez with gauntlet too. Poke poke poke, champion is low, free kill.
Another example of this is CC. Yes CC affects everyone, but for close range melee champions just one hit of this and it's instant death. Why? cause only melee champions have to actually go into the fight to do anything. Almost all champions, especially long ranged champions have CC. It's not even the CC that bothers me, it's the chained CC. I've have spent entire fights not being able to do jack shit while I got swatted into the ground. The game has become whichever team has the most CC wins. Forget tactics, champions types, play styles, or basically anything else, if you have a lot of CC, it's gg. Have you ever played Darius or Yasuo or yi or xin or any of the other champion and have been completely countered by champions who you're meant to counter? It's a legit shit show. There is one item for anti CC and it has a 2 minute cool down. That's greaaaaaaat, way to go, I just got CCed again after using it and wasted money on a practically useless item.
Than you have this new burst damage meta where every champion is doing Yasuo level damage. Yasuo is a duelist champion who is mechanically meant to be much more difficult to play so that if you play right, you can conquer more champions than most. That is what a slayer does. He kills. He doesn't heal allies, or support, or jungle, or anything other than fight. But these days it's like everyone and their mother do Yasuo levels of damage and still keep the advantages of their champion. Take Lulu for example. Why is she all of the sudden a burst champion. Her utility as a support/mage is some of the strongest in game, but now she can tank/adc/burst along with still having the utility of her kit. She was meant to be a squishy able to die to melee champions if they got close, good luck with that these days ffs.
This game just keeps going down the toilet. I mean at one point the meta was ranged adc top, bot, jungle, and supp. If that doesn't show you how much melee champions get shat on idk what will.








mobility
mobility
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Melee champions usually have to use their mobility (for engages on the front line they dont get to jump on the back line either) and and dont have mobility for excapes and even if they can use it dont get to because they used it for damage and its on a long cooldown unlike ranged champions that have ranged saftey where its not likely they do get caught and even if they do they have mobility saved to excape on top of all the people that are designed to protect them and the lifesteal that now only they can use outside of a few outliers in other classes to keep their hp topped off.