@Meddler @Balance, Heimer needs SOMETHING..
Now, before you guys come in and spout that Heimer's winrate would suggest otherwise you also need to look at his pick rate and which lane he's actually played in.
Heimer has been slowly pushed away from mid lane into the top lane where he now terrorizes anyone who still has the balls or is just foolish enough to still attempt to play melee top laners. Those are the only lanes he excels in, and even then after laning phase if the enemy team even has mediocre AoE they eliminate his turrets UNCONSCIOUSLY in teamfights.
Some people would argue that's supposed to be Heimer's niche, a laning phase bully who falls off late game, but when that "bullying" is only against a very small pool of still viable champions, I think there's time for a change.
Heimer needs SOMETHING, his turrets need some kind of survivability, especially with the mass amount of mobile and AoE champions in the current meta. Even at the cost of some turret damage nerfs his turrets either need to gain a % of his BONUS MR/Armor, resistance to AoE damage (including trailblazer >_>), or higher AP->HP scalings.
This isn't even touching the rest of his kit. His passive is thematically confusing and overall doesn't do much in the grand scheme unless you're building % HP regen items; which you get penalized for because they don't actually grant your turrets anything because they only scale from AP ->HP. His rockets are overall unreliable, but arguably the strongest part of his kit WHEN LANDED, but that's only if/when you can manage to land his grenade, arguably the slowest skillshot in the game. On top of that, you have to land the grenade to reliably land the rocket.
Take away Heimer's turret damage and give him something more. Please.
Sincerely, A Plat 3 Heimer Main (despite the name)