[{quoted}](name=Solomon Money,realm=NA,application-id=3ErqAdtq,discussion-id=3iscFyy8,comment-id=000500000000,timestamp=2015-10-12T14:47:00.881+0000)
The thing is that they have by far the highest potential damage as a role with crit, so they generally shouldn't be self reliant when they also have range
if you make them self reliant while having this damage in prolonged fights then they become too strong. it's why kogmaw needs a team built around him; he can't be allowed to save himself
exactly. But they also tend to be the highest priority target. Which is part of the reason why people hate the role. Everyone is after them, and they really can't defend themselves.
Also Crit is kinda peculiar stat. Even if it doubles your DPS, it won't be that effective against High Health, High Armor targets. 2 0r 3 Armor items can cut their damage by over a half. (even if they have LW) But become bonkers against glass cannons. And back before Tanks and Juggernauts were a non factor. EVERYONE and their mother was complaining about crit chance.
But now it seems like ADC feel Obligated to purchase Tank shred. (Via BotRK) to actually deal with these high health targets. But if you invest in Tank Shred and your opponent invests in Crit. (because you team lacks a tank) You all of a sudden wined up being unable to duel the enemy ADC. Who will basically kill you in a second flat.