Warrior Enchantment: Ideas for a Passive
Note:_ this thread is just tentative, I am not saying implement it cause I say so, I just want people to consider some Ideas so that Rito may now what Warrior users want from the item._
Resaons: currently the Warrior enchantment grants a lot of AD (+60) in exchange of no mechanics whatsoever (only +10% CDR, and I'm ok with the CDR). When you play against a jungler with this item you just feel the jungler gets too much damage in only one item, and when you are the jungler that uses Warrior you feel you do OK (and TBH more than ok) but when the game hits min 25 you start to feel the need to sell the the item because you know you can get an item with the same stas and more mechanics. And I feel it is unfair because Cinderhulk and Devourer are reliable both on early and late.
EG items you shall build to replace Warrior during a game:

IDEAS: by adding an unique passive you must know you loose AD from the item, in exchange of more late game potential.
1) After killing a large monster or a champion your next basic attack or single target spell will deal bonus damage equal to a 100% of your basic attack damage (like Sheen) and reduce the target armor by 5 plus a 10% of it's max armor for 10 seconds.
2) Your physical damage (excluding the damage from this passive) cause your targets to bleed, dealing physical damage equal to a 50% of your total AD over 4 seconds, this damage increases by 50% if the target life is below 25% of it's max HP.
3) Each second you remain in battle you gain 1.5 AD and 1 Armor Pen. Stacks up to 10 times, when fully stacked the bonus is doubled. Stacks are lost after 4 seconds out of battle. Killing a champion grants full stacks.
4) Add the Black Cleaver armor shred to Warrior and (or) make a flat armor shred version of it (good against monsters).
You may also present any Idea you have for a new passive. . . .