"Reworked to be a disruptive tank that lives in the middle of a battle, Poppy excels at peeling threats and blocking divers and assassins from getting to her precious, precious carries. Poppy currently boasts some of the highest damage, crowd control and overall reliability for a tank in the League, leaving teams hard-pressed to pass her up no matter what the composition demands. When looking at which of these areas to pull power from, we landed on range as the biggest offender contributing to Poppy’s over-the-top strength.
When you combine high base damage and no shortage of tools to lock down a single target, you end up with a tenacious threat that simply ignores what the other team wants to do and dives the highest profile targets over and over. We love Poppy being a sturdy threat to anything within reach, but limiting her access to the back lines of a fight keeps her in the middle of the chaos where she’s meant to thrive - or at the very least, undergo significantly more risk to pull off the same CC chains she’s used to."
I looked at the patch notes to find an answer to why they removed the AA reset. I'm not getting an explanation as to why. I get she had a large range (since her E and her passive range was nerfed) but that doesn't explain why you removed the AA reset, which made her clears painful to watch and worse to play as.
I would love to get Riot's reasoning for this. Because they pretty much removed a core gameplay ability from her and I'd like to know if that was even needed after you shortened her range on both the E and the passive.