A proposal for lucians ballance

Knight SoIaire ·4/10/2015, 1:31:09 PM·1 votes·261 views

i though of this for one reason, lucian lacks the defining identity (a specific role/gamepla pattern he covers that nobody else does) this lead to many changes, buffs and nerfs to either give him one or fix his ballance (which got kinda rekt due to him not having one) owerall thats a preety important thing, if champions tend to be too similar in their role or playstyle, one tends to kill another ballance wise (one is a little stronger so he becomes a better pick than the other in any case)

so when we try to identify lucians niche its preety easy, he is the first adc who is caster based but does not forsake autos in any way

normaly caster based adcs go with triforce and spam trinity procs since they dont autoatack so much as they cast which makes crit less efficient (well this is a realy small poool, its ezreal/corki with a mix of kogmaw who can actualy pick if he uses triforce)

but lucian is diferent, he has a sheen proc as his passive, that has no cooldown, and scales with crit which leads us to the point where lucain is an adc that can exchange atack speed for cooldown reduction, since his skills can replace his atack speed

thats realy unique among the adc's, and since riot was looking for his niche so long i think it is the best way to go

my personal proposition is to change the scaling on his ultimate from atack speed to cooldown reduction

this way we set him up as a spell slinging adc, close the buildpaths that blended him with other adc's and open the ones that are unique to his plastyle

whats your opinion here ? i think its preety minor and wouldnt realy make him a beast (depends on the amount of bullets his ult will pump, but that can also change with ultimates leve, so riot has many handles to push/pull in order to ballance it) nor would just kill him

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