Can we get this change for Blitz?
Make his Q leash himself to the target, similar to Thresh, except instead of stunning them, they're just slowed for a little while instead. 2nd activation of Q while leashed, will knock the target up.
Risking melee range will allow him to be rewarded with a 2nd knockup with E. Or instead, trade CC for damage by letting him use E to end the knockup early (a slam-down effect) that deals extra damage. This would only be able to be used on Q's knockup, since E's cooldown isn't low enough (except in URF, though that would be altered) to knock up the target and slam them back down with E alone.
Not risking melee range will still have the enemy in a somewhat dangerous position that allows for his team to capitalize on a little more actively than just piling on top of Blitz and winning a 4v5 teamfight moments later.
Part of what makes Blitz such an annoying character to play allied and opponent is because he has such a massive lack of choice and intuitive gameplay, with a pull that destroys games past 30 minutes.
A bad Blitz is bad no matter what. A good blitz is only as good as how bad his targets are at dodging.
Change is needed.
instead of pulling them towards you like lantern guy's Q
) with his E, and two knock ups, one from his Q and the other from his E.
His Q's primary use is to pick someone out of position as it can easily lead to someones death when tagged along with his E and someone to follow up.