wtf do you do when the enemy has 3 cc.
amumu, karma and morgana. what the fuck can you do? qss 90 seconds cooldown. you get stunned 3 times every 2 seconds.
amumu, karma and morgana. what the fuck can you do? qss 90 seconds cooldown. you get stunned 3 times every 2 seconds.
CC matters? I thought it just meant they did less damage.
i hate that answer, That is always everyones answer on the forums when someone poses a problem they are having. "do better", doesn't help anyone and isn't even a reasonable answer because you can't dodge them all.
i hate that answer, That is always everyones answer on the forums when someone poses a problem they are having. "do better", doesn't help anyone and isn't even a reasonable answer because you can't dodge them all.
yeah like its a team fight? wtf.. stay away from the fight and let my team die?
Karma has 1 snare, amumu has 2 stuns, morgana has a stun and a snare
You want obnoxious cc?

Each of those have at least 2 forms of hard cc (Naut, leona, and blitz have 3) PLUS a slow.
Also morg snare is one of the slowest projectiles in the game, while amumu's grab is skinny af)
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Karma has 1 snare, amumu has 2 stuns, morgana has a stun and a snare You want obnoxious cc?
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Each of those have at least 2 forms of hard cc (Naut, leona, and blitz have 3) PLUS a slow.
Also morg snare is one of the slowest projectiles in the game, while amumu's grab is skinny af)
am talking about team fight here. and you obviously don't know how big is the hitbox on morganas snare.
am talking about team fight here. and you obviously don't know how big is the hitbox on morganas snare.
I do actually. Smaller than naut's grab or blitz grab or sej ult. Regardless it's also easy to predict and slow af. It's also really the only source of morgana's damage. Her ult only does as much dmg with both halves as 1 q, and w is easy to walk out of if you're not snared.
if your team is worse off for teamfighting, in that case the best thing you can do is splitpush and win by rotating around the map, avoiding large fights
You stay away.
If you're playing someone tanky you can get swiftness in the far right mastery tree also which reduces it by another 15%
All 3 deal high amounts of magic damage so investing in some MR will help you survive if you don't dodge the skill shot. mumu and morg q stun/bind are also skill shots so you should be able to dodge a few of them. Karma is different and harder to land so not as reliable.
are also good items you can use on these 3 as well.
I also forgot to add
and 
If you're a tank, you happily get cc'ed. It means your carries are not.
If you're a carry, your tank should tank that for you, and you should position yourself so as not getting hit.