New Mechanic (CC effect): Attract Status

CoolKnightST·1/18/2015, 7:33:57 PM·1 votes·347 views

Attract is an effect that attract enemy units based on their max health. How lower the max health of a target how more power this attraction will be aplied to the unit. Basicly it's like charm/flee but with the interaction of a slow.:

Attract - Charged unit

  • Enemy champion will attempt to move toward the source when in 800 range of the unit. Enemy champion will move faster the closer they get to the source (decreased depending on max health).
  • When enemy champion attempt to walk away from it will do this with reduced movement speed (decreased depending on max health).
  • Does not interrupt the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.
  • If the source dies, the effect ends.

Attract - Decharged unit

  • Enemy champion will attempt to move away from the source when in 800 range of the unit. Enemy champions will gain reduced movement speed the closer they get to the source (decreased depending on max health).
  • When enemy champion attempt to walk away from it will do this with increased movement speed (decreased depending on max health).
  • Does not interrupt the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.
  • If the source dies, the effect ends.

This charged and decharged effect can be used an serveral way. So they could implement a status effect that charged a enemy champion. So nearby enemy champions will be attracted to it. This could be really usefull when your team has a lot of AOE. Mostly because it's stronger on more squishy targets. When for decharged it can be used to isolate a target. Just think about if you manage to cast this on a adc. His allies will have a hard time to reach him.

Attract is a soft cc effect that can be powerfull when the enemy team has a lot of squishy champions. Tanks barely feel the effect since the duration is effected by crowd control reduction while the power of the cc get reduced by the amount of max health you got.

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