Why does Volibear's passive have to have a 2-minute cooldown all game long?
I know Volibear is strong right now (see above), but let's just put aside his meta statistics for the moment.
When I look at Volibear's passive, I do find it to be strong, but the cooldown of it can be rather... unforgiving in late-game situations. 2 minutes in a late-game situation is a long time for him not being able to regenerate, especially when you look at how good Garen's is by that point. Early on, 2 minutes is totally fine, but late-game it leaves him with extended vulnerability.
If we get to a point where Volibear is a little weak, could a reduction to his passive's cooldown in late-game be considered?