Syndra's win rate for game length is a bit weird considering her theme
http://champion.gg/champion/Syndra
I was just looking at syndra's win rate and noticed how hard she falls off if the game doesn't end in under 25 minutes. That feels a bit wrong to be considering her passive makes her skills more powerful when maxed. It's very counter-intuitive to say the least. Why did riot create a champ who is supposed to get more powerful as she levels her skills but in actuality is falling off? Shouldn't she be balanced as more of a hypercarry instead?