Syndra's win rate for game length is a bit weird considering her theme

Linna Excel··1 votes·518 views

http://champion.gg/champion/Syndra

I was just looking at syndra's win rate and noticed how hard she falls off if the game doesn't end in under 25 minutes. That feels a bit wrong to be considering her passive makes her skills more powerful when maxed. It's very counter-intuitive to say the least. Why did riot create a champ who is supposed to get more powerful as she levels her skills but in actuality is falling off? Shouldn't she be balanced as more of a hypercarry instead?

3 Comments

MrPharmD1 votes

LMFAO. That 75% win rate for people playing 125 games haha.

Linna Excel1 votes

I know, that's weird too isn't it. She's got a curve of an easy to learn champ, but that huge win rate with that many games is something you'd expect from a hard to learn champ.

I guess it's a good thing more people don't main her.

CerealBoxOfDoom1 votes

her theme doesn't mean she needs to be a hypercarry, that's not even her theme so to speak.

She may need something to help her out but youre reading too deep into it

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