A Question I have about the Rune: Scorch
https://i.imgur.com/Iw6SPzz.png[]
##If the Scorch Damage Numbers were Nerfed in exchange of a Cooldown removal (to make it somewhat similar to Deathfire Touch) would it be still relatively okay as a Rune or would this make it too strong?
####Number change example...
- Magic Damage changed from 15 - 35 to 5 - 15 Magic Damage over 1 second
But preventing this from being a less than a half-second spammable effect (like Cassiopiea E), make the damage not stack on top of each other upon damaging an enemy again before the effect is over and only occur again after the first tick of damage finishes which would still be 1 second.
I just want continuous damage, no matter how low or weak it would be. I just want something like Deathfire Touch was...
##One more thing...
Both of the Runes next to Scorch are permanent affects. Waterwalking gives a permanent movement speed increase when in the River and bonus AD/AP, and then Gathering Storm always continues increasing your AD/AP as time progresses in game.
I wish Scorch wasn't restricted to a cooldown, even if it meant that the damage was lowered.