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♦ Kled Discussion (RANT) ♦

SilverAthiest··1 votes·2,299 views

Just got out of a game as Singed vs Kled. It's been awhile since I've seen riot release a champion as broken on release as him, considering his kit contains the following:

A shield for literally half his health bar, a hook, a gap closer (x2), an invulnerability, a global mobility ultimate that cannot be countered, a movement speed buff his entire team, % health damage, an over-all steroid 50% of the time, ANOTHER shield from his ultimate, and ANOTHER % health dmg ability.

Not to mention the absolute random-ness of his entire kit, making it super hard to gage when and where his next attack is coming from, also considering how ridiculously mobile he is, I'm a bit dumbfounded. Aurelion felt pretty fair, there was a lot of time to react to his global mobility, Taliyah was fine, a little less easy to react to but at least she was killable in team fights and fairly squishy if you built correctly. This champion, mid-late game is virtually unkillable in teamfights considering his insane mobility and innate tankiness, plus his ability to remove both the front line OR the backline, whichever he chooses.

I might just be a little bit sore from having shut him down in lane early game, and having him come back to single-handedly win the enemy team the game, but I know for sure that I'm banning him from here on out be it on my team or not. This sort of feels like Riven on release, having a kit that's so overloaded you're like "huh?", but maybe I'll learn to deal with him and he won't be such a bother. What does boards think? Anyone else dreading seeing him in any of their games for the next 2 weeks until he's nerfed? Or am I being a bit of a pansy here?

7 Comments

Astôlfo1 votes

Uh... no.

SilverAthiest1 votes

No? No he doesn't have all of those attributes in his kit, no it's not random as hell to play against, no he's not able to build full AD and still be unbelievably tanky, what? Help me out here

Astôlfo1 votes

First of all, you phrased the entire thread in a slanted way. Not sure if intentional or not, but it ended up that way. Second of all, you ignored every drawback to Kled and what he has/can do. Third of all, you are just flat out incorrect on multiple things.

It's not a shield, it's his health bar. He just changes forms after said Skaarl's health is gone. It's not like it doesn't damage him altogether, considering Kled's own health bar is capped at a very low number. A hook skillshot that needs you to stay in range for it to actually work and is easy for them to just punish by going into you instead and hitting you. A gapcloser that's only 2x if you hit an enemy champion or an epic monster with it, and thus is pretty much only good for dueling, with how short-range it is. An invulnerability at the cost of losing the majority of his health and losing two abilities and losing a major part to his Q that lasts only for a slight moment and doesn't stop DoT-type damage. An ultimate that is nowhere close to global range and can't be stopped in itself, but can be essentially body-blocked due to how it "magnetizes" to the first nearby champion. So a tank could step in front of a squishy to become the new target instead. Kled cannot choose his target nor can he cancel the ability himself either. A movement speed buff that only applies to his ult whilst within said ult tracks left behind him. % Health Damage that scales off only bonus AD meaning it's going to be useless unless he builds AD, aka, making him squishy. What do you mean about the steroid? It's a shield that scales with distance, and if you go that long of a distance, it's going to be hard to land it the way you want, given it shows the tracks of where you're going to go beforehand. The % health on his ultimate is a bit strong I guess, it could be toned down a bit.

He's hardly mobile. Outside of his dash which is pretty much an extremely short range one time generic dash in most cases, his ultimate is an ultimate. What do you mean by randomness of his kit? It's fairly linear and easy to see what he'll do. (Land hook -> go for pull, if in short range, W and E dueling, the ult literally broadcasts where he's going) Not really, just CC him and kill him. Once he changes to just Kled and not his duo-tag team thing, his MS drastically decreases and he's incredibly squishy due to his own health being capped. If he's just removing your front/backline that easily, your team as a whole did something wrong.

Just give it time. He literally came out just a few hours ago and almost no one knows how to play or play against him. Once that time passes and both people learn, then it'll be easier to grasp a sense for balance.

SilverAthiest1 votes

I agree, hopefully in time he will be way easier to balance, something like a nerf to his base health or a harder-to-get skarl would be great. Thanks for the feedback, in my opinion he's very overloaded, but I appreciate reading a different perspective.

Astôlfo1 votes

I think his base health and Skaarl retrieval in general is somewhat fine. Him having 3000 something base at Level 18 is a bit too much in my opinion though. The issue with Skaarl's retrieval is he's not considered to be a "duo" again until the animation shows him on top of Skaarl, which can get Kled killed in an instance he shouldn't have died. A slight nerf on the % health damage on his ult would be proper too I guess.

Erockandroll1 votes

It's not about how much is in a kit, it's about how it works in concert.

For starters, He's a skirmisher, So he's pretty much going to do tons of damage, and given the %HP and situation defensive mechanics, were talking more on the duelist side of Skirmisher. (So a bit like Fiora)

His W is pretty unreliable compared to most AS steroids. (And since it's not an active, it doesn't proc sheen)

As for his whole Ultimate thing, I mean not only does it completely fit his fantasy. (it's essentially a Calvary charge) But it's also a good deviation from Greedy ultimates, Giving a skirmisher a good team mechanic to focus around, on a class of champ that is usually shunned for being greedy, and becoming a stats check because of it. (But Kled isn't the first, The heal on Fiora's ult was designed to give an other wise greed kit, a bigger team focus.)

Lastly, Riot always seems to strip power from champs release in an OP state, rather than the other way around. And it's probably easier to fine tune champions that way. (Cause if somethings OP, you usually know where you can strip power.)

SilverAthiest1 votes

I think I get what you're saying, though in my opinion he's too liberal in the sense that what he offers to his team is huge considering how easy it is to activate his ultimate in comparison to a skirmisher, like say, fiora. I do think Riot will nerf his %'s soon, he has an incredibly large health pool that essential "regenerates" fairly quickly in team fights. I think his theme is great, I just think his kit is the whole kitchen crammed into a champion. He feels like an incredibly strong version of Gnar, currently. I think it'll dissipate as time goes by, but thank you for reading and giving an honest opinion.

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