jungle is badly designed right now
ill just leave my conclusions here
the jungle was changed in the past to be a harder enviroment which had to prevent laners from cheesing it for gold and exp and unfair lane advantages due to the side of the map they occupy
but this has brought some problems to light
as jungle became less friendly towards the laners it actualy started pushing junglers themselves out ... since they lacked the power to clear it while still having resources for any eventual fights
the answer riot came with were the jungle items those packed stats and passives to aid the jungle clear and outfit junglers for the game
but this basicaly introduced the era of jungle fighters since they actualy worked witht the jungle items that were specialized so a tank who lakced damage couldnt clear after he had the sotag since he still lacked damage while fighters had versatile kits allowing them to make up for what they didnt itemise
this brought up another problem as jungle items were updated made to make more junglers viable ... but junglers needed too much to live in the jungle
the items that make junglers wiable ... are actualy so loaded that laners who buy them can get more benefit of those than of normal items
most of the time it is the red smite comboed with cinderhulk
but the fact as they stand are that jungle cant push laners out by being strong ... if jungle is strong junglers need to be stronger ... by simple chain of action and reaction we get to the point where jungle items are going into lanes and i dont see this avoidable
what i personaly find to be a good way of keeping laners out of jungle is by making it less rewarding to do so i feel like jungle was made stronger to make keep it as a profit for laners with a certain drawback to it
but if you would make it easier and less rewarding for laners it would still serwe that purpose
the way i see it jungle should be indeed weaker and give less gold and exp to the laner ... but a champion with machete should get bonus gold and exp from clearing it ... so laners are discouraged from clearing jungle but they can still do it for a bonus
this way you can ballance jungle items around weaker stuff that they can attain earlier in the game (mage junglers can be viable with that ... a big chunk of ap and required mana regen passives is too costfull to provide it early) ... and that wont be the core of their viability
basicaly speaking items cant be what is making junglers viable as champions jungle items should set give make your junglel clear more rewarding and safer than for a laner
gives 15 extra gold on large monster kills, does bonus damage to the jungle camp, and passively gives the jungler back health and mana while fighting it. The reason jungle items are being used outside jungle is because they do things other items do not.
gives you +25% bonus health, something no other item provides.
gives mages the ability to clear the minion wave faster with a way of recovering mana built into the wave clear, again, something no other items can provide. This is also the reason why no one does this with
, it's nothing more than a ball of stats that, while is very effective at making an AD jungler's clear much faster, doesn't provide anything unique that couldn't be purchased through other, similar items.
was for AD casters while getting a decent slow or damage reduction. Good point.